oh getting rid of HGWT. Miss that so much, just have to have a warlock in ur party. I guess
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oh getting rid of HGWT. Miss that so much, just have to have a warlock in ur party. I guess
It's really weird to me, the HGWT change... They say they took it out because they want to encourage world PvP, which I guess is a good thing, but by removing it they basically eliminated one of the key ways it was used to facilitate PvP: "Hey, guildmates, I'm being attacked by such and such, join me and I will summon you!" and the like. Now if someone in my guild announces they need help it's like, check the map, see that they're on the other continent far from any convenient portal, and then any attempt to get to them would be well after the horse has left the stable, the stable has been turned into condos, the horse went on to a long racing career and died of old age by the time one gets there to offer now completely unnecessary support.
Another thing I love:
Because quests are now extremely boxable, I am questing a team through Cataclysm zones. My guild, which was level 2 about an hour ago has now gotten level 4, and it seems likely I'll hit level 5 very quick. The XP cap for guild XP from quests seems to have been removed, and every time I turn in a quest with my team I'm getting 500k to 1 million guild XP!
Wow, I wasn't sure if what you guys were saying was true, but holy boxer love! To reiterate, if the quest calls for a drop off a mob, then it drops for everyone in the group!! Wow, that's better than AoE looting for us! Now the only bad quests are the pure collect off the ground, but that wasn't ever that terrible in the first place. It was the random mob drops that took forever because you'd clear the whole zone and not have enough
Throw on your guild rep tabard also and you'll wind up getting exalted with the guild extremely fast, too.
One more useful tip if people don't know it: For some quests where you need to do something to a dead body after you kill a mob, you can have everyone target the corpse and then simultaneously use the item/do what they are supposed to and everyone gets credit. I just did the "drain blood from scorpions" thing in Uldum and only had to kill 10 scorpions rather than 40 to finish it off.
If your toons have different variables for haste (it effects the use of the vial) then they will ultimately do it faster or slower and some will and will not get credit. So if you are using hpal + 4 dks... your hpal gets 9% haste on top of the DK haste buff so he will get it and the 4 dks wont. Had to turn it in on pally and then kill a second set of 10 for that or click the buff off before looting.
Same thing with the knife quest in deepholm for skinning basilisks.
Interesting - I have a paladin and 4xshaman (who all have different haste) and got credit every time, except when some hadn't been set to target the mob properly.
I just loot the thing, target, spam IWT a few times and then have everyone use the ability and it works fine.
Edit: gonna guess the difference is due to the large (9%) difference. My shaman probably all fall within some kind of latency window.