That's because they posted a nerf for 4.2 PTR, and then reverted the change.
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Patch 4.1 Hotfixes - May 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
May 19
Classes
http://static.mmo-champion.com/mmoc/...athknights.gif Death Knight (Forums / Talent Calculator / Skills/Talents)
- Howling Blast has been reduced by approxomately 8-9%.
- Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
- Obliterate has been reduced from 160% to 150% base weapon damage.
http://static.mmo-champion.com/mmoc/...s/ishamans.gif Shaman (Forums / Talent Calculator / Skills/Talents)
- Healing Surge has been reduced in power by 20%.
http://static.mmo-champion.com/mmoc/.../iwarlocks.gif Warlock (Forums / Talent Calculator / Skills/Talents)
- Drain Life now deals 25% less damage.
They didnt even wait for 4.2 , lol :rolleyes:
fuck that, damnit.
Howling Blast is still 10.4% better than it was in 4.0.6.
(1.00 strength > 20% boost in 4.1 = 1.20 > 8% reduction to .92 of 1.20 = 1.104)
And it felt fairly strong then.
I don't like nerfs to Necrotic Strike (0.70 / 0.75 = 0.933; almost a 7% reduction) or Obliterate (1.50 / 1.60 = .9375; a tad over a 6% reduction).
But with the changes to how Blood Runes are permanently Death Runes...
6 and 7% reductions to two abilities, and 10% boost to another...
We're still substantially stronger now, than we were pre 4.1
My DPS still feels good.
My team in 5's is low 1400's, having only played the minimum number of games to cap points two weeks in a row.
I tend to automatically (so far) beat any team with a single healer, and win roughly half my games against double-healer teams.
So far, that equates to a win 2 out of every 3 matches record.
I didn't really notice the hotfix much...
Single healer teams vrs a 4 DK team are almost always instant wins it's too much fun.