Yeah, I'm pretty happy with the mindless healing that it puts out.
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Yeah, I'm pretty happy with the mindless healing that it puts out.
I levelled my DKs as gnomes and have loved the automatic snare dispel since the start. Would probably prefer the autmotaic nature for it over the reduction from 1.75mins to 1.5mins but I can understand the need to remove this aspect.
I initially thought the small size would be handy for click targeters but given all of the means for targeting with arena bars, tab etc. this doesn't really seem to be a bonus any more.
My priest is a dwarf (back from the days when the guild needed a dorf priest for fear ward on Ony and Mags :P) and stoneform is quite a neat defensive cooldown for him also. With the new patch, as well as dispelling diseases and poisons the AR bonus will be 10% flat DR which is a nice skill for my healer.
My five DK's were/are gnomes.
I'm still considering transferring them to the horde, for Blood Elves.
But they're so far behind the pvp curve, they probably won't be fun to honor grind now.
I might go 5x DK's and then trade the Priest back to the mixed PvE heroic team.
Five DK's will be easier to manage than four plus a healer; the team would be far less competitive at higher end pvp, but still fun to mess around with in non-rated battlegrounds.
Has anyone toyed with a macro to grip arena1-5 into you right before you Hungering Cold? Granted you just put one of your best abilities for maintaining pressure on cooldown x4, but you just landed a lot of CC, and if the other team trinkets drop another HC on them.
It's just random theorycrafting... my Dk's are almost to Cata content :)
Instead of a master macro for DarkSim what about something like this:
IsBoxer Sends a macro like this on DK1: /target[nodead,exists] arena5 /target[nodead,exists] arena1 DK2-4 also have the macros going to them with the appropriate targets.
Then sends your Keybind where you have the DarkSim bound.
This way you just cast back whatever you steal on all enemies and hope for something good. Instead of having a hardcoded list. If you don't cast back the spell does darksim not go on cooldown? If that's the case
then a hardcoded list would be best. That way you only use it for the spells you want, but from what I remember from beta it goes on CD if you use the reflect portion or not.
I'm experiencing this right now. My DKs don't have any resil (all pve gear) and my priest has one piece. Of course the priest gets focused down, but I manage to kill a few. What did surprise me is that I kill more people as unholy, guess all the pets running around confuses people. I imagine frost gets better as my pvp gear improves.
The important thing is to cap out on Conquest points each week, if possible.
It is pretty impossible to win in arena, without resilience gear.
So if possible, run each of your team in 3's (as one toon + two other players).
To get your wins and points for the week.
And then run as many battlegrounds as you can stomach.
Picking up the honor gear as you go.
I capped my points by doing 2v2 with my guys. Now they are all grown up with over 3k resil and I am looking forward to trying 5v5. The pally healer is the way to go. If you are using a priest prepare yourself for tons of frustration. Just capping my points with my priest healer drives me up the wall. When I use the pally its so much easier to win.
I have not had this much fun pvping since BC with my 5 shamans. It will wear off once I get all the upgrades but its fun for now. I need to setup my guys for the 4 sec round robin ice cc. That would be great in arenas.
Make the player made resilience plate and get honor offslots + either a decent 346 weapon on each through heroics or spend the cash on the crafted 346 weapons.
So what professions are worth it for this team?