Originally Posted by
ElectronDF
Sorry for saying it a hunder times, but I love my hunters. I use them as grenades. I throw the pets 60-70 yards (they despawn at like 80). If the people run away since they see the pets coming and despawn my pets, .2 secs later (/whistle) I have them back again, 100% health (okay, 4.0 has a bug with pets being low health, but it will go back to normal).
I am BM all the way at heart. I got Go for the Throat, the stam talent in Surv and the serpent sting does instant damage also talent. With concussive shot, and 5 different types of shots flying through the air, I don't have much problems at range. Yeah, a person can close on me, but 5 freezing traps gives me a little bit of time to get away. I love when they trinket a trap and walk right into another.
You can do multi-tracking now, so I turn on hidden, human and beast. People don't really sneak up on me. They do fight me in the middle of a battle while I am killing someone else, 100% mount with crusader on and bam, in my face before I have time to notice them. But their friend is dead before they can do anything.
I keep thinking I would use a healer with my hunters and do REALLY well, but for PVP, the healer is useless. Can't cheetah, can't heal on the move easily, no real buffs that the pets can't give instead, is going to be focused down 90% of the time, no help in DPS. Just general crappiness in PVP. For PVE it is wonderful, but PVP would suck having a healer for my playstyle.
I would play what seems fun and 5 pets getting thrown at you 60 yards away and chewing on you all the way to me, with webs (I use silithid for fort and web), intimidates, mend pet ticking (also taking off DOTs) and a spec that ups pet damage sounds really mean.
Older pets (pre-4.0.1), hyena (hamstring----gone), core hound (slowing casting, but nerfed to like 10-15%), wasp (no stealth sting, gone), tallstrider (miss an attack every 40 secs, talented down to like 28 and AOE, gone), and carrion (AOE AP debuff).
They changed pets so much, I got new ones. Skull (exotic, HOT, STR/AGI buff), devilsaur (5% crit chance and reduced healing), silithid (web and stam buff), raptor (sunder armor---since lots of physical damage done), and carrion (AOE AP debuff). I really like them all have sprint, all have self heal (ferocity--Lick Wounds) except silithid and I just ignore it since web and fort are too great to give up. Instant res (Heart of the Phoenix) is nice. They nerfed a talent at the bottom that gave more stam/AP, but it should work out since they let every buff and stat transfer to the pet.
For PVE, I used gorillas back in the day for thunderstomp AOE. But then moved to bears (swipe, tenacity healing and still thunderstomp). Now that bears are only doing demo shout, I might move to worms, they have an AOE that last 8 sec out of 30 (untalented). Not so bad, still tenacity, still thunderstomp and still does damage, not just debuff. I still use a carrion in my PVE group, since AOE AP debuff is nice.
For me in PVP the trick is to use range, huge range to your advantage. I regularly send my pets at vehicles in WG and the players have nothing they can do about it. Pets are quick enough to keep up with them, they stay in back and if the people try to stop to kill the pets, I just unload on them from 40 yards.
Oh, and I will say it because others will "you can't do heroics with hunters".