"Time flies when you're having fun"
edit: It may seem like an irrelevant piece of dribble but I believe it belongs in the discussion :P
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"Time flies when you're having fun"
edit: It may seem like an irrelevant piece of dribble but I believe it belongs in the discussion :P
with Jamba and the "interact with target" function, Questing is the fastest IMO
"Time's fun when you're having flies"Quote:
Originally Posted by 'Tasty',index.php?page=Thread&postID=203874#post20 3874
-Kermit
:-)
Wrong :-)Quote:
Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=2033 26#post203326
RAF: Quest (3x XP of quests == very very fast levelling (and while you quest; obviously kill what you encounter))
Nothing...period...can match the speed of Instance Boosting with RAF.
It is sure fun to get 20k xp per quest turnin. But it loses it's charm when you realize it takes as long to run to do the quest turnin as it does to get an entire level from one instance run :)
But if you don't have a boosting toon....questing is fastest.
Queshank
That's more than 2x as long as it takes to instance boost to 60. If someone is anything like me....spending 24 hours doing something I've already done 18 times is WAY more boring than spending 10 to 11 hours to get characters to 60 so I can start using them :)Quote:
Originally Posted by 'Dominian',index.php?page=Thread&postID=203477#pos t203477
Queshank
We should have a race.
1 person gets to 60 questing.
1 person gets to 60 grinding.
1 person gets to 60 instance boosting.
Would that show which tactic is the most effective? :D
Quote:
rounded up) exp per person per kill.
The same group of 5 level 60 players killing level 60 mobs in Hellfire Peninsula would be earning ((60*5)+235)/5)*1.4 or (535/5)*1.4 or 150 (rounded up) exp per person per kill.
Now to put this in context - the average quest in EPL rewards about 9,000 exp - which means you would need to kill 93 mobs to get the eqivalent exp in a group of 5. The average quest in HFP rewards about 10,500 exp - which equates to 70 mobs for same amount of exp in a group of 5.
Ok you need to kill 90 mobs for the same as a single quest. Thats 4 pulls, thats 8 minutes of playing (including looting) and 20 minutes of doing nothing waiting for repops afk, or posting on forums, or reading about the game or watching TV ..... Actually its 3 X 7 or 21 mintues for 4 pulls if you log after the last one. So 8 minutes for playing and 13 mintues watching TV vs. one quest.
Also as to gear when you kill 1000's of mobs you get a shot at the super rare items. I got the "orb of deception" sold for 1000G at the AH.
Everyone agrees instance boosting is the best if you have a current level 70 or 80, the argument is do you quest or grind if you don't have an existing high level account, or the mobs are getting to high to pull a zillion of. Also instance boosting will be nerfed at some point in the future so you have to consider the time put in learning a techniqe that won't be viable.
not sure i'm following the logic.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=204659#p ost204659
You kill your 90 mobs in 6-8 minutes but only 5 toons get the xp. With quests, you can do them in a similar time with all 26 of your toons (and they all get the xp).
wouldn't it be ~4-5 times quicker then?
In any case, while doing the quest you also kill (some) mobs so you forgot to count this. *and* you get rewards (gear+gold)
with 26 toons, the gold from quests will pile up much quicker than a random chance at a 1000g item for sale.
if one single person tried the 3, using the same class, with the same motivation and playing time available, then we could maybe come to a conclusion :-)Quote:
Originally Posted by 'EaTCarbS',index.php?page=Thread&postID=204508#pos t204508
in the end, the most effective way to level is to pick the way you like the most. Things go much faster when you like doing them.
i.e. i could grind mobs for 4 hours and it would feel like 8, or quests for 4 hours and it would feel like 2.