My advice is to use what you want. All of them have their advantages and disadvantages. Paladin is the usual choice because of how easy it is to use them/how little they lose by using a castsequence or castrandom macro.
Paladins have a shield. That means they take almost 1000 less damage from every melee attack. Since BB got nerfed DKs lost their avoidance advantage too. Paladins also have a 6% healing increase to the party(/raid) on their auras, and can also get another 5% to themselves if you talent for it(one of the optional talents).Quote:
Originally Posted by 'puppychow',index.php?page=Thread&postID=196929#po st196929
I've raid tanked with my paladin using castrandom just fine. It's great when you're lazy. With a DK you're screwed if IT or PS misses, and anything else screws up your rotation. If a paladin spell misses it doesn't change anything rotation-wise. Once you get enough hit and expertise this doesn't matter as much, but as a tank you don't want to need to be hit and expertise capped. To explain this to anyone who doesn't know, paladins are like BC shamans that just spam lightning bolt with a chain lightning thrown in sometimes. Using a sequence or random might not hit your ideal rotation but it'll get really close. Anything that misses doesn't matter, you're just going to do the same thing regardless. Because of the DKs rune system, they are like warlocks. Basically you need to keep putting dots on, and if they miss you need to press that dot again. I'm not just talking about DK dots, i'm talking about all of their abilities. If a blood/scourge strike misses it doesn't use a rune and you can(and should) use it again. There is no way to check for this in a macro. Also due to how they get death runes you are losing out on a lot by using castrandom. They also have runic power to pay attention to, which isn't as big of a deal since rune strike is easily macroable but you do lose out on a bit by not paying attention to it.
Boxing aside, previous patch DKs were the better tank by far but in 3.1 they are much closer. Unholy was the premiere tank build last I checked and I believe it still is but I'm not 100% sure. Team synergy aside, paladins are better against physical damage while DKs are better against magic damage. DKs have more tricks, while paladins are more passive. For boxing I say paladins are the better choice solely because they are simpler. DKs can work, It's been proven they can by people using them, but it's also obvious that they lose more by being simplified which is bad when you need to pay attention to another character.
Ghoul is good for dps but doesn't help tanking. Desecration is bad. Stay away from Blood-Caked Blade as a tank since it can be parried and is a minimal threat increase. My build, which probably isn't Ideal:Quote:
Originally Posted by 'Negativ1337',index.php?page=Thread&postID=197037# post197037
http://www.wowarmory.com/talent-calc...33001003103150
Paladins are about as spiky as warriors, and DKs are more spiky than them.