Yes, I added the PvP to clarify a bit. Your sanity is intact :)
Soulstones can be summoned at any time at a cost of one shard. You can keep one in your inventory but it will go away upon logout. When you CAST it (use it) you consume it and it starts a 30 minute cooldown on the lock and applies the 30 minute buff to the recipient.Quote:
Remind me on one point, an important one, mind you - to use a soulstone does the Warlock need to be up or can they be used to rez even after a total wipe ?
Soulstones are the ultimate wipe prevention tool. Just make sure you have one up, let the mobs path away and carry a few repair bots and you will never need to go to town. If you HAVE to, just hearthstone out and come back - but you will have to exit the instance to summon them back.
Also, they recently nerfed soulstones such that you can't cast them unless you are partied. No more "give the Zins all soulstones before they go do Ony and then log the warlocks off" :( Hehe.
As for casting times - don't forget that many talents reduce casting times. Mages and Warlocks have reasonable synergy - they have direct damage, crowd control, aoes, etc. Pallies and shamans on the other hand have almost none. So keep the timings of individual attacks in mine when you decide on your group. PvE is about finesse and controlling healing/dps/aggro/cc. PvP style PvE (like what I do) is burn everything down while staying alive long enough. Both methods have their place (I got to 60, didn't I) but all else equal, the measured and methodical method of a balanced PvE group SHOULD be far better prepared for level 60-70 content and theoretically, heroics.