Originally Posted by 'Vyndree',index.php?page=Thread&postID=153925#post 153925
For example:
Let's say a person is running a moonkin.
Let's say they decide to do a common /castrandom Wrath, Starfire (or even castsequence)
Let's say they come upon a mob that is immune to Nature. Can they adapt? Perhaps, depending on if they get lucky with the /castrandom or if the mob doesn't hit too hard or how much they have to DPS to kill it...
Let's say they come upon a mob that is immune to Arcane. Can they adapt? Perhaps, depending on if they get lucky with the /castrandom or if the mob doesn't hit too hard or how much they have to DPS to kill it...
Let's say they come upon a mob that is magic-immune. Can they adapt? Did they bother to bind other abilities as simple as /startattack and/or catform and catform's various DPS buttons?
Exacerbate the problem, add a mage:
Does the mage need to sheep? Is the boomkin alt prepared not to accidentally break the sheep?
Does the mage need to interrupt/silence?
Does the mage need to frostnova?
Exacerbate the problem more, add a priest:
Can the priest heal a specific target at a moment's notice?
Can the priest use AoE fear?
Can the priest AoE heal without accidentally /castrandom or /castsequencing Holy Nova such that they don't break the mage's sheep?
Keep in mind -- people here are talking about having 1 button to end all buttons. I was a bit obscure having not specifically called that out as what I was addressing. I'm talking about a 1-button castsequence/castrandom spam, and added a little personal opinion about what sort of castsequences I use/don't use.
Having a /castsequence "i'm doing easysauce content that I outnumber/outgear/outlevel" to mash when fighting a brainlessly easy opponent is no problem (though I don't do so, personally). However, assuming that one button will fit all of your needs is a bit of a stretch -- interrupts, cc, not breaking cc, tanking, healing, totems, buffs... those all deserve adequate attention.
By "dynamic" I'm saying "I can adapt to whatever the world throws at me". Nature immune mob? Yea, I bound shocks that aren't in the nature school. Spellcaster mob? I've got an interrupt button. Groundings too. Fearbomb mob? I can tremor, and I've got trinkets bound. Mana running low? Manatide/watershield/manaspring baby!
That's dynamic.