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Yeah I ran some numbers though..
Base mana cost is 875 or so, reduced by 10% with a disc talent.
First one can be free with inner focus.
Paladin buffs the damage output on it with his aura..
Still not very efficient but it also spam heals the whole group at the same time. And with a prot pally tanking mobs, the speed of the fight can be slowed so that you only holy nova as he needs HP, allowing mana regen to kick in and stuff.
Plus, they'd be draenei, they get symbol of hope which is basically a mini manatide totem :)
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Second that about nova. Its nice but sucks.
Pallies have no place in any multiboxing setup, imho.
Show me some solid evidence and perhaps I can be proven wrong but to me they make so much less sense than a priest.
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If you're seriously PvPing, I don't see much reason to take a pally unless you're really trying to make some sort of large target who can simultaneously function as a damage sponge and heal the rest of the group. Seems more trouble than it is worth.
In a PvE group, paladins make decent enough tanks, or main healers if you put a shadow specced priest in the group for minor aoe healing/mana regen. The 4 priest and a pally group would be an interesting looker just for the huge holy damage buffs, the lack of resistance factor for holy damage,and the fact the pally would be nearly impossible to kill with 4 renews ticking and flash heals.
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awesome pics and videos,
I was surprised that it is possible to clear the shadow labs, but that makes me want to get to 70 with my group even more.
Have fun,
Bunny
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i know i seen team xbox arena videos before but cant seem to find them now, not here or on xbox web page...
Anyone have a link to them?
/Ztar