different classes/specs are awesome, and yeah, a bit more work/tweaking to get stuff going, but after that, it will be just a walk in the park.
So, how are you handling your multi-melee team? autofollow and stuff?
/OMS
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different classes/specs are awesome, and yeah, a bit more work/tweaking to get stuff going, but after that, it will be just a walk in the park.
So, how are you handling your multi-melee team? autofollow and stuff?
/OMS
Yeah the alts follow. I've got a few little tricks that worked pretty well so far.
Movement: Main uses ASDW as usual, alts use Arrows
Pulls:
Mana users (that don't hang back but pull well) - Alts on follow mode use round robin style /castsequence to pull with mana tap. This pulls the mobs directly into my main and sets the group up perfectly for the attack.
Mana users/ranged/melee mobs - Run up with team on follow, while spamming my seals/judgement macro, get main into position, 'bump' the up arrow to quick get the rest of the group in position.
My current macros for seals/judgement go as follows:
Main: Seal of the Crusader, Judgement, (none)
Alts: Seal of Righteousness, (none), Judgement
I'm running 3 separate auras atm and everyone gets 2 buffs (one macro they bless themselves, the other macro they bless a different pally.
My healing macros:
Little Heal (healing whomever the mob is attacking): Flash of Light
Big Heal (healing whomever the mob is attacking): Holy Light
AOE (everyone self heals): Flash of Light
SH*T! (everyone self heals): Holy Light
So far I don't have macros for blessing of protection or divine protection. I'm manually clicking those. I should figure something out for them. All 4 pallies are RET. If anyone has suggestions for blessing of prot and divine prot macros or how to more effectively use them, I'd appreciate it.
/cast [target=Rezzer1,help,nodead][target=Rezzer2,help,nodead][target=Rezzer3,help,nodead] Divine Intervention
Found that on the Wiki. Go Wiki-power!
Paladins hit 60 the other day, despite my vacation at the beach, it didn't take long. I highly recommend them for anyone looking for an additional team. Their survivability is awesome and I can count the times I got into a jam and someone died while questing to 60 on one hand. I've got sitting around level 10: a team of druids, a team of mages and a lock/shadow priest team. Decisions decisions.
I would go with the Druids to make a stealth team. The stealth team would be fun, imo, for PVP and would also allow you to make attempts at stealth heroic runs.