I guess they couldn't fix it the way they wanted to do it at first :P
Printable View
I guess they couldn't fix it the way they wanted to do it at first :P
Ellay plays against highly skilled arena teams.Quote:
Originally Posted by 'magwo',index.php?page=Thread&postID=122146#post12 2146
But i would watch out for stuff that can get the people back to you quick like the warriors dash thing, blink, the druid dash (i know that you said druids are not in your ranking usually, but they can still do it), and rogue shadowstep.
On the other hand though.. if meelee moves away from your fire novas.. it means they aren't putting the hurt on you.. and if they stay, they will get stunned.
It's a big win-win either way, and TOTALLY worth 2 talent points.
It's back to original it just doesn't launch ppl 20 yds in Air, which is equal to a 4 second stun.
It was OP. AoE, Instant cast, 45 sec CD, knock-back, Oh yeah, it also does damage and boost your mana.
Only thing it didn't do is spawn naked chicks with beer flavored nipples.
Also guys srsly. Improved nova? If that makes or breaks games you need to quit.
Quote:
Also guys srsly. Improved nova? If that makes or breaks games you need to quit.
Who said anything about it making or breaking any game? The point I'm making is that for 2 little talent points, you get a practically spammable round-robin PBAOE stun that also does good damage. Control is worth so much because it helps in several ways.. I can't believe you are comparing 4% saved mana on your nukes with a PBAOE 2 second stun.
I really don't understand why is everyone taking Thunder instead of NS.
NS = ability to instagib someone(after lbolt or followed by shock ofc)
Thunder = ability to get melee off you for few secs
I would much rather instagib the enchament shaman or warrior from the enemy team, rather than just giving me 1-2sec to breath, because thats how long it takes them to get back after being Thundered. The damage of thunder equals shock, so you arent gonna kill anyone with it. 5% mana back is useless, usually during the first 15secs when the fighting begins you will see the out come of the battle, so getting 5% mana back each 45sec equals nothing. Also Thund is useless against ranged dps.
Can someone try to explain to me, why is Thunder"only useful against heavy melee arena teams" better than NS ?
The problem with NS is that it's in a bloated resto tree. You'd have to spend 21 pts to get it. The only highly useful talents that we'd pick up is 5% extra crit on lightning spells (which with WOTLK we'll be using lava burst, and flame shock, so no bonus there).Quote:
Originally Posted by 'maximusss',index.php?page=Thread&postID=122770#po st122770
You could do a 50/0/21, but you'd have to really pick and choose what talents you want out of the elemental tree. Some things you'd have to drop would probably be full points in elemental precision (and remember, the hit base is being LOWERED and racials and talents increasing chances to not be hit - no longer is 3% hit satisfactory for PvP, or 12% in PvE - AND you have the ability to overcome the last 1% that we never could, so hit is going to mean a lot than how), no totem of wraths, no elemental oaths, no unrelenting storm (which is neither here nor there, really if you get the 25% totem costs), and no eye of the storm. Then you have to consider what you'd pick up by switching to the enhancement tree, which most elemental shamans have been wishing for the longest. 10% boost to int = more mana/more crit, imp grounding totems and instant ghost wolf (if you choose to take both, but I'm sure most boxers will take one or the other).
I'll miss NS, it's nice. But it's highly unreliable at the same time. Thunderstorm isn't just to get melee off of you, it's also to knock out those pillar humpers. Like frost trap, thunderstorm works THROUGH pillars if you're within 12 yrds. You don't need full LoS to knock them around. Same thing with melee dancers. Esp once we get lava burst, this'll allow for some nice flame shock/thunderstorm/lava burst combos.
BTW - with the new pushback changes, just playing in beta and on the PTR, I don't find it even necessary to get Eye of the Storm anymore - however, I actually am finding imp fire nova totems invaluable, which is surprising.
Im playing the beta, but due to major lag issues, im not even enjoying it, and must have played like...half hour. The way thunderstorm is, it's a no go.
I tested it on mobs and, it was like 2 seconds the mob was off me. I think they are reworking it to increase tange again, but still... u can already see the result against melee's: u do thunderstorm and they will charge/titans grip/shadowstep, wtv.... if the spell doesnt get an impairing effect like piercing howl or something, the spell is kinda stupid. Everyone is talking about how it gives u that "space" agaisnt melee teams, and how u blow heavy LOS teams, but u must see what thunderstorm is doing...is like, the enemy jumps, and runs away again... really usefull! Specially behind pillars, u wont even have time to cast, they will run around again.
either they boost it or is NS again.
btw, if thunderstorm gets the same mechanincs as fear (meaning, no jumping of boats, and cliffs, and bridges, and WTV) i sense a lot of shammies will be sad, and believe me, they must be doing that adjustment :)
Don't forget ellay is also only using a spec for a lvl 70 and i bet that he will be reworking the spec for a couple of days till he finds out what works best. Who knows he make spend the 2 points when he is lvl 80. right now he is limited on the stuff he can chose, but at lvl 80 he gets 10 more points to spend.
I hope this spec works because I'd like to see elemental shamans gain more mobility and utility for a more aggressive approach to arena.
With the new changes like dynamic pillars and class abilities, its going to make it even more important to be on the offensive. And when moving around in arena stops feeling like you are packing up a family to go on vacation and more like a single unit, then arena just got a lot more fun. :thumbup: