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I'm going to have to lean towards the latency side of this issue.
The night of the patch I had some issues with follow and two disconnects. Wednesday wasn't so bad, and running SM didn't seem a whole lot different other than a hang up or two. Last night almost seemed normal in most scenarios, there is still the initial "walk" animation/lag, but otherwise I have not had to modify my gameplay.
I suspect the core of the issue to be more in line with server lag, network congestion, patching, etc than any conspiracy theory plot by Blizzard to nerf multi-boxers.
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I am also experiencing this walking problem... For my style of play it's not that big of a deal, but it can get annoying. Are there / commands like "/run" or "/nofollow". It would be nice to stick something like this in my macros.
I have also noticed that my mage, who is primarily casting Arcane Missiles right now, is no longer following my main after combat.
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Okay here's the deal with follow / walking. I've played a lot the last couple days and here is my best guess at how it's handled.
A = Being followed, B=follower...
if A is standing still or dazed or any other slowing effect, B will proceed to walk to A from within a certain range. If A is able to run then B will run as well. It doesn't matter what way or if you're actually moving.. I.e. run into a wall and as long as you're doing the run animation B will run to you. As I stated before this is minimal to the effect "IF" A and B both move at the same speed. If A is able to move faster or any kind of fast movement(blink,charge) B will never gain that distance back. Thus causing when A to stop for B to walk to A instead of running up as in the past.
I have time and time again got stuck walking after breaking autofollow, I'm not sure why or how I do it, but it happens and I have to refollow then break it again before I'm able to run. When B breaks autofollow from a stand still, B will walk then speed upto run speed, instead of just flat out straight to run as before.
Follow works as it did before the patch in the water. I tested with a druid in sea form, and a mage blinking ahead. Druid would catch right back up to mage, and do the run/stop/run as before when follower was able to move faster then followee.
This will not effect casual players as they will not notice the effect we do. You're able to follow as prepatch as long as you don't charge,blink or any other kind of fast speed to get ahead of the followee. So you can still travel up spirals and the such as before.
The perfect test for this is to have A mount up and B stay on foot. Now run around awhile just testing different motions and scenarios, you'll quickly learn how it can effect and change the play style we need to use now.
As I said earlier, if everyone moves the same speed then you will not notice hardly any of this.
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For what its worth.... any channeled spell (arcane missiles, etc) and blink have ALWAYS broken /follow.
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In the event no one has checked it, I'll link a post Ceromus made in the tech support forum:
http://forums.worldofwarcraft.com/th...318485&sid=1#0
I have to say that I haven't played in a while due to some system issues, so I haven't been able to test anything or actually see what's going on. It looks as though Blizz may have stealth nerfed /follow to stop some exploits.
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Anyone heard anymore on this? And now I'm starting to get the random disconnects, but always on the same computer... very strange (and only while dual boxing)
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http://forums.worldofwarcraft.com/th...06002299&sid=1
Here is another multi paged topic. I would strongly urge us all to report our findings here.
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I'm at work and just upgraded my laptop install. Patch notes say:
- World of Warcraft Client Patch 2.1.2
...
- Players will no longer slow down to walking speed when closely
following another player.
I won't be able to test this out for about eight hours. If anyone can experiment with the new patch and post results, I'd love to hear if disconnects have stopped.
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As soon as the servers come up I'll check. Hopefully now my shaman can keep up when my warrior charges 8)
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A funny minor thing I fully realized while 2 boxing today involving follow is that if you jump while on follow you keep following normally... unless you're swimming. It breaks follow if you jump while swimming. Resulted in my 2nd character drowning because she was left at the bottom of the lake haha whoops.