Thanks for spoiling my mood... :cursing:Quote:
Originally Posted by 'Jaese',index.php?page=Thread&postID=106434#post10 6434
I totally missed that, read what I wanted to see instead of what it actually stated. Oh well.
Printable View
Thanks for spoiling my mood... :cursing:Quote:
Originally Posted by 'Jaese',index.php?page=Thread&postID=106434#post10 6434
I totally missed that, read what I wanted to see instead of what it actually stated. Oh well.
Since respeccing NS for pvping I haven't switched back though I think about ToW from time to time, LOL. I just don't want to spec back and forth when I want to hop into a BG for a few hours and NS makes PVP so much more fun. :) When pvping I always drop magmas when rogues get close. I even use them in instances to help burn down multi pull mobs.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=106440#po st106440
Edit: Meant to also add that Thunderstorm might be a reason for me to give up NS in Wrath but I'll have to try it out.
[quote='Xar',index.php?page=Thread&postID=106443#po st106443]Thunderstorm might be a reason for me to give up NS in Wrath but I'll have to try it out[/quote]
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=11811']more Thunderstorm fun.[/url]
i think it will be worth it if your on a PvP server :P
Well they are talking about re-designing ToW again so it depends on what the new rework is but I guess that can be said for the whole beta. Anyhow, I'm kind of at a loss becuase I have the holy trinity set up like you. Thunderstorm looks awesome but with the pally their I try to spec my shaman as though the pally will actually be doing his job and with that assumption, thunderstorm just becomes an oh crap spell and therefore not a top priority. But at the same time, I don't really want NS either becuase the last thing I need is a Shaman doing an instant strike before my pally builds up threat.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=106440#po st106440
I dunno, my 5 shaman have never prematurely NS'd themselves! ;)Quote:
Originally Posted by 'Aradar',index.php?page=Thread&postID=106446#post1 06446
I have one keybinding for my standard chain lightning and one keybinding for my death ray macro which pops EM + NS + trinkets + CL. So using that macro requires me to press my green-layer shift button on my n52 before it fires.
Yeah, but between my pally spells, shaman heals and shaman attacks, my n52 is full unless I start using muliple layers. Plus for my abilities such as NS, I just throw them in the macros to be used whenever available which would lead to "premature" NSs. In addition, you have 5 guys doing the same thing, does it really matter where the threat lies? Having only 3 dps shaman, the "death ray macro" isn't quite as usefull to me.Quote:
Originally Posted by 'Xar',index.php?page=Thread&postID=106454#post1064 54
The only problem i see in this scenario, is the fact that by making them not stack at all groups with more then one elemental shaman(assuming non dualboxing) will have a wasted talent that is supposed to be rather game breaking for them as are the 31 pt and 51pt. Making it stack unlimitedly raid wide is rediculous and unfair obviously, i believe (bias for multiboxers) it should not be able to stack more then 5 times or a party can get it stacked up to 5 times but the raid only recieves 1. I know it is a farfetched arguement but damaging abilities stack such as vampiric touch and each priest can regenerate mana almost unlimitedly, i don't believe thats been buffed raid wide but it still effects then entire group of people who are specced for it. now imagine only 1 priest could vampiric touch, then 4 other priests would have a wasted 41 point talent, much like this scenario is translating into. Once again a farfetched comparison but noteworthy nonetheless.
Raid wide this is unfair but in a party it shouldn't matter. How useless would healingstream totem be if it didn't stack, id use it because there aren't enough other totems but point being its not that good, and what about damaging totems such as searing, they don't provide a buff but using 5 of them can be considered stacking as they are all functioning independently of the other and aren't gimped by the fact that there are replicas. Same with tremor and grounding totems which would stack unless blizzard caused 1 spell to consume all grounding totems.
But 24 grounding totems isn't fair either as casters would be a joke, u could be in greens at 80, any boss who only casts spells wouldn't have a chance.
Anyways, im rambling, they should rework the totem if making it non stackable is the only solution due to ToW's new power.
Unless I'm mistaken, most any 25 man raid boss that casts spells is generally not affected by grounding totem.
Well one shaman will have the flametongue totem down...that's a nice +spell boost.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=106440#po st106440
Same here but they are changing Flametongue Weapon to be spell damage so if you have 5 shammies there won't be any point. As for the pally/shaman team, it will still help the pally as the resto shaman will be sporting the new Earthliving Weapon.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=106621#po st106621