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Just went 200 rating up to 1913, looks like 2k will be breached soon again
95% war teams, about 75% winratio
didnt do anything special today, got almost full gear now and oneshots worked well, also won easily against a 2k war/ww monk/feral/disc/rshaman team, usually I can leave against this except I oneshot the monk before his first fists of fury ;))
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If you get the opportunity, feel free to record! Sounds like you're doing great work.
I just finished grinding 2s (boxing them, works very well at low mmr at least) and am 5/5 griev on most toons, then a lot of off pieces and weapons. finally got the real pvp trinket for the bonus and stam.
I haven't done any 5s yet again, but will soon. I am going to start a new thread with my videos and stuff to not clutter yours up.
PS kitty feral i have found to die really nicely, it could be a good kill target after monk while still in ascendence.
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I agree with Karr,
I really enjoyed your video.
If you don't mind, just record everything, win and lost games, and post the video without any editing.
Again i really enjoy watching your team.
Thx you
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no promises I'm always in the fear fraps crashing my pc anytime as it happens one of a thousand times its even more unpredictable and scary^^
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Use Geforce experience and stream it to twitch!
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finally hit 2k after 3 hours
sorry yet no records, next time for sure
I had some improvements macro wise, will post them tomorrow too late now
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next step... 3k of course!
Grats on your 2k :) Can't wait to start again my team.
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Updates on macros?
Grats on 2k. What healer are you running with? Ive had good and bad luck with priests, some are really durable, some die right off.
Question, do you have your elementals set on anything like assist passive etc? I noticed in my recordings if I attack a target while sending my elementals in for a stun, often they will come assist before the stun hits. Do you have this problem or have you done something to prevent this?
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I made changes to arena hex and the way I use capacitor, I've come up with a better solution rather than hexing arena 1-4 I'm now hexing two dps and then those again as it proves to be more useful. Lets say you got a 3 melee dps with warrior x x 2 heal and they rush in I'm already droping two capacitor slightly spreaded (by spreading the shamans) to cover more area with detonations, detonating after 3 and 5 seconds, as you should know its not on dr with hex so I'm either forcing dispel or trinket and can immediately hex two targets except the warrior afterwards, the warrior will continue to do his dps rotation including bladestorm while I can take out two dps for at least 7 seconds lets say they get dispeld from the capacitor immediately then the second goes of, they're 2,5 sec stunned then a full hex which gets dispelled after 2-3 seconds or due to cooldown from capacitor dispel or trinketed and then half hex. Whilst they sit cc in cooldown the warrior already blew most of his burst out, the warbanner was more or less wasted and ofc in best case my pally didnt need any cds to keep me up, after the cc rotation I drop the other pair of capacitor. This is surely more effective than hexing 4 at once as you will only delay their combined burst, but with double hex on dps with successful capacitor stun you can deny their combined burst and it fucks up their timings.
This is also useful vs caster teams even you might dont get anyone stunned by capacitor you can still double hex lets say shadow/lock while mage blows his cds, I think its more useful to deny the combined burst rather than only delay it but have a short period of time getting no damage.
We also had to deal with a lot of rogue+boomkin teams which proved to be difficult but we found a relative easy solution, as they open on my pally with solar beam+vortex i stay out to range to not get cought by vortex/beam too, I drop grounding, windwalk and 4 hst so he got freedom and some spellprotection and immediately hex rogue/mage, he trinkets the second stun if too much damage comes in, runs out of the beam and uses aura mastery, then he gets pulled back in by vortex but aura mastery is up and he can keep himself alive without needing to bubble or htt sometimes even without using trinket, with the solar beam fading I should've already prepurged my killtarget either boomkin or mage and the game is most likely won from there on.
So choose you hex targets at the beginning and adjust the hex macros, works better for me as hexing all four