I'm returning to the game starting tomorrow. So look for me streaming this composition once i get some gear.
Some good info shared and it looks at least fun.
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I'm returning to the game starting tomorrow. So look for me streaming this composition once i get some gear.
Some good info shared and it looks at least fun.
did another 8 games and went to 1760, I had a couple of adjustments after that, I'm about to go with ancestral guidance and ns again, as well as ele blast against melee teams, I've also created the macro for melee oneshots, glyphing capacitor one the main, dropping capacitor slightly delayed but all 4 so its almost impossible to kill them all with all the stuff going on, main drops capacitor - earthgrab and then I got the first detonation at 3 sec, and the others should go off somewhere between 4,5 and 5,5 seconds, and I'll pop my oneshot after the second detonation, stormblast followed by elemental blasts, also using hex at the very beginning of the game to possibly force a trinket or at least screw their opener a bit
not exactly sure if I should save ns for guaranteed instant ebs or use them for hex just before the oneshot/capacitor go off, but a stormblast with auto hit /wf could instantly trigger 5 maelstorm stacks, possbily use swg together since it would only be a <1 sec cast with 3/4 stacks
doing another session tomorrow then
I'm also using the 1980 agility enchant on gloves instead of the rocket now, as its rarely useful, I use the 2k agi together with htts/hs totems, I have to be careful because it locks my on use dps trinket but I should'nt go for the oneshot within the first 10 seconds anyway since I get like 2 ccs per second in that stage of the game
~that moment when you realize you just played 9 games with yaungol wind chime instead of insignia
found some love for elemental blast again, very indecisive atm, only using pe against rogue teams to have 20% dmg reduction in their opener
1735 now
Lol
Tried a bit with a Resto shaman lately because my priest had no time, doenst work out well against melee cleaves since he died in most games right at the beginning, although we won against a couple of 1,9-2k caster cleaves easily, 1,6+ melee teams run over us once his ascendance was over (or he died right in the opener). So for now i'll stick with the holypriest but ultimately i'd prefer a paladin this season mostly to counter melee teams, caster teams are really free kill but not that much around at lower ratings
My latest idea against warrior is to kill them while bladestorm, as they cant use die by sword, reflect or wall and noone has a cancelaura macro these days unlike in wotlk, i'm going for the kill while bs with ns hex his mates and oneshot +ele blast the warrior, but it wont work twice I guess since next game he's just gonna use die by sword before storm
Hey man, how is your team going? I have a 90 enh team as well, inspired from your videos. I just built the team a week ago, and must say it's a mixed bag. At times i feel ultimately powerful, other times i feel like im on the wrong action bar. I have been running 2s for gear, so far just on one set. I was actually surprised that i could get kills boxing 2s, but as you said the oneshot deal seems to work really well in 2s. In 2s i have huge problems with warriors. The wreckstorm usually gets them killed but puts out about 1mil damage vs me, teammate usually kills one and left 1v1 in not so great gear. Just now got 7200 CP so got some wep, lot of odd pieces are just 496 isle gear haha. All my shaman sit below 410k hp, most right around 400.
Just today in 2s i went 46 and 45, so just over 50%! haha. though my mmr is obscenely low as the first 10 games or so was just me tanking/learning. As well i did get a few freebee games where there were no opponents. Posted a close game below. Though the closest was against i believe a boxer, shaman (enh) ret. Traded kills and ret blew me up to less than 5%, i was running away multiple times at 5k hp. Completely oom, kited behind a piller, did the lame mount and run thing. Slowly got CDs back and some mana (though no water to drink). anyway, pal tries rezzing, i interrupt a few times and slowly get to full hp. Pally bubbles to try to rez in bubble or something, so then it's 1v1 both full hp and his CDs are gone. pretty easy at that point as enh self heals seemed more powerful. Really wish i frappsed that one.
Anyway, im reading over this thread, just found it, and hope to improve too. Thanks for sharing.
http://youtu.be/L4s5715oQNc
I know what you mean but thats actually how this spec works, you have basically 3 attacks if you dont use eb and between that its only auto hits, ofc you wont kill anything with auto hits/ without ascendance. But actually thats ok if you do it right (that means don't throw those attacks into absorb) because most people dont realize you cant really "finish" a target that you just nuked to <50% with ss/ll/shock without using immediately ascendance afterwards, but you can use this as an advantage to force defensive cooldowns, thats why I try to delay the oneshot as much as possible because whenever I use ss/ll/shock on a purged target it usually forces any kind of defensive cooldown sometimes even painsup/wall/block because they know I can finish them anytime with ascendance so sooner or later there's nothing left except casting heals to keep your target alive thats when you're supposed to use ascendance. The difficult part is surviving that long.
Things get easier and harder at the same time when you use eb, that means more pressure, possible kills without ascendance when you properly use unleash before eb you can easily nuke 400k hp with some critluck (hi 40% crit on eb) but therefore no support from elementals which are quite strong with 20% dmg reduction/stun and fire elemental dps as well as having maelstorm for heals only.
who doesn't ... same goes for 5s but I have some ways to outplay it either windwalk/sprint with /follow to my healer to escape immediately or in case of caster team + warrior I'm adjusting an /arena target macro on each shaman to attack targets that aren't supposed to stand next to the warrior and let every shaman frostshock/melee attack and run to that target, splits them up and everyone goes on its target while I can move my main individually. This however will be very difficult to play as I have to watch out for individual ccs then, but I'll call them back anyway once bladestorm fades. I'm also using such a macro to get earthshocks on melees for the 10% phys dmg reduce. Can also be used with flameshock to possibly force dispells before you capacitor/hex.
I'll also continue to play with totemic projection/capacitor glyph on my main to have some more cc, its not that hard to control tried it a bit and works quite well, however only vs melee heavy teams.
Totemic projection would be great, i will have to start practicing that. As of now i just use totemic persistence, simply because i wanted more passive abilities while learning. It is a little useful so i don't destroy some useful totems, especially earth ele with root.
as of now i have one of my earthgrab totem binds on every other toon as capacitor, so 1 toon grabs them the other stuns them.
As well i have an intricate castsequence macro for most of my dps. i know, its very rudimentary, but it's using macro toolkit, so i am actually using about 4 macros in one button, so most things are used efficiently. but still not ideal.
getting ready for some 5s now, though i really need to get the 522 weapons on my off set two, they havent done any arena while the other two were busting out almost 100/
Oh how is your gear? mine is still pretty bad, still missing some honor gear and lot of conquest. What ap and pvp power?
Oh also, are you using a 2h onehit macro? or still bursting with 1h? As soon as i get a decent 2h i am going to try it out.