On 44lv move to ZF but not fine, because have 30k exp/h on zombies(
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On 44lv move to ZF but not fine, because have 30k exp/h on zombies(
WoW Classic Multi-boxing 4x Warrior 1x Shaman (lvl 40) SM Armory
https://www.youtube.com/watch?v=AO9XQT-JciU
Still rocking 4x Treant Bane. And still grinding out AV for unstoppable force. I think the ideal combo would be 2x earthshakers from MC, and 2x unstoppable force. Could make for quite the awesome crow control combo.
Basically comes down to the fact that windfury totem is incredible for 4 wars (and strength of earth). Priest brings fort and not much else for this team (utility and buff wise). I would swap to a shaman if it’s not too late! :)
Definitely swap as soon as you can. The above is the primary reason but also, even after using Fade on cool-down, some folk have reported aggro issues with their Priest healing Warriors as well as potentially mana issues...
Edit: As a general rule both Shaman and Paladins are usually better fits for Warriors than Priests (no other team member factors considered).
A Shaman's totems boost Warrior threat and the Artificial Intelligence built into their Chain Heals is really nice.
A Paladin's Retribution Aura and blessings also boost the Warrior's relative threat and that may be on top of a Paladin's -50% less base Threat from Healing (some people still debate this but it isn't debatable that Paladins have at least -30% threat if they want). Paladins are also the most mana-efficient healers and that coupled with blessing/seal/judgement of Wisdom Paladins can limit the amount of drinking more than most other options... Also a Paladin is the only class which can make himself immune to push-back on demand indefinitely for casting spells...
Priests do have AoE heal options which Paladin's don't (except for Warrior's healing themselves due to Judgement of Light on the target and procs from the Paladin Tier 1 set) but that AoE healing is either mana inefficient and fairly small (Holy Nova) or pushes more threat than a Paladin (Prayer of Healing). Also Priest's Shields spells which normally are one of their big advantages can actually work against Warriors as they steal rage from the Warrior shielded...
As a small aside, one of my teams alliance side is 3 combat rogues, a feral tank and paladin healing (I play from the paladin). I know a lot of people were worried about managing rogues in a multicomp but honestly with a bear tank it’s pretty easy. Leveling was a bit of a pain at times for pulls with numerous adds as the only real AoE is blade flurry which is a CD. The team has decent single target damage. Just have to get used to tabbing through and nuking single targets while bear holds them. With SnD up, Leader of the pack and paladin buffs it’s actually not bad at all and very chill to manage from the paladin (hardly ever need to drink, very relaxed gaming). They’re in mostly BoEs with krol blade and Mirah on my rogues so gear is very basic but no problem completing all endgame dungeons.
I did set up VFX to show rogue energy bars and combo points while healing from the pally and honestly it’s a breeze to manage!
Thanks for all the feedback! Two reasons why I picked the priest.
1. I want to play him later beside of the warrior. So I'm not 100% sure if I will continue with melee cleave. Even if it has it's advantages :)
2. I thought that with the priest you will have the least downtimes because of spirit tap (I created a macro where the priest attacks and all others stop attacking). I know it;s a loss in DPS but I only do it if a mob has 1mm of HP.
Though, I'm also a fan of the classic shaman experience (but mostly elemental and enhancement). So if it is really that much better I push my level 11 shaman to 17 tomorrow :)
What you want to main can trump other factors as many folk do teams to fund their mains... I think 4MP, 4LP, Tank3MP all play better to a Priest's strength than 4WP but 4WP can indeed work as long as you are OK with the deficiencies and adjust to handle them.
If you do stay Priest then having the Priest get the kill "spirit taps" is a great idea and and was used in non-multiboxing melee cleaves. If you can get consistent with this it certainly can address mana concerns... Rather than having the 4 Warriors stop all DPS and only have the Priest DPS to finish off mobs I would look to remove the priests from auto-assist so that the Priest can DoT and stay wanding a mob with low health while the Warriors move focus to a different mob. You may also need to have a DPS button for the warriors that doesn't do AoEish damage (no cleaves, sweeping-strikes, etc) during that brief period that the priest is finishing off a low health mob.
Threat-wise if you are having problems you can try to pre-apply before pulls as much as possible (assuming HoTs/Shields) applied before combat starts don't give the Priest threat. If that is indeed true I would try to get a macro to at least HoT up your Warrior(s) that typically get aggro right before you get them into combat and then try to let them dip pretty low before doing much healing (or do threat free Holy Nova initially) and then be sure to Fade as often as possible. If you are still having threat issues you may also need to mix in some Warrior shouts boosting aggro (more than just the single one to buff/debuff)...
In the end 4W+Priest may not be optimal but that doesn't mean it can't be viable (especially if you adjust your play style to leverage spirit tap and let Warriors solidify aggro). Don't necessarily let our previous comments overly influence you if you have other more overriding goals. If you want to main a Priest then play what you want/enjoy. If you really like Priest but are not wanting to continue 4W+Priest then maybe instead of going 4W+Shaman keep the Priest and swap the 4 Warriors for 4Locks for 4LP or 4Mages for 4MP (or Tank+3MP).