Lava Surge is good, in theory - but for multiboxing it's just not that effective. Having 4 lvbs hit at the same time is far greater than getting a proc on one. Raw DPS may go up, but it's all about smashing a dpses face in with burst.
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Thats right Alemi, I feel the same way. I know that FS, LvB, CL and earth shock x 4 will kill someone if I have 9 stacks on my shield. And since Im a mastery whore, I get procs from LvB and CL everytime I use my kill rotation.
Ok, you guys have a fair point. I ran a bunch of 5s, and they went really well!!! I like the changes to Shammy, I must say. I had a positive win ratio! Ha ha ha.
One thing my healer made me do, that I came to LOVE after a few games was to use Earthquake. Its a manna pig, but it locks down ALL the melee and rogues trying to stun lock my healer.
My games go like this:
- Run right at their gate,
- pop a macro that does Damage trinket, Spirit walkers grace, and drops totems (With 4 grounding, 4 Stone claw),
- Do a heavy burst rotation on an easy target,
- Even if he does / doesn't die, I drop a Earthquake on my feet, then Mass hex their entire team. By this time I have a full 9 stacks of Shield,
- Healer stuns some1, and I blow their face off. The rest of their team is hexed / stunned form the Earthquake.
It is working amazing!
Best part is that games are only 2 min, win or lose. Nice and fast.
No I'm saying that clearcasting affects the mana cost of earthquake.(so it costs 40% less mana). You get to clearcasting state when you crit, so if you want to use earthquake, it's mana efficient to do it after a lava burst (provided flame shock was on the target).
^ Why I love these threads. Always something I don't think of.
I was confusing concentration aura. Now that I think of it though, will concentration aura null it? It's, what %20, and EQ is %10. I'm not sure how WoW does the math though. %10 - %20 (%0), or %10 X %20 (%2).
I'm on my phone with a bad connection, so no googleing or spell check :))
With 5x earthquake down you have 41% chance that 1 of the 5 will cause knockdown (probability is (1-(0.9*0.9*0.9*0.9*0.9))*100
When you cast and take damage, it adds a delay to your spells (push back effect). Concentration aura and totem of tranquil mind reduce/negate that effect.
Earthquake knocks down players, so concentration aura should not have an effect on that.
Are you talking about Aura Mastery? http://www.wowhead.com/spell=31821
Thunderstorm will still knock back during AM, which should still interrupt if they're moving, right? Knockdown affects work through AM (Earthquake, Throwdown).
Wind shear is ineffective.