Just logged on beta and its 15%; 3min cooldown
Edit: didnt see the honor talent boost
The sigils are all ground targeting, which sucks to me. I dont like those types of spells
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There's a talent that makes the sigils auto-drop at your feet and one which reduces the cooldown on Darkness, too. That's the only reason I even posted about them haha--Having to ground target everything would be ridiculous, but all of a sudden they have AoE silence too? And their Gorefiend's Grasp has a 70% snare for 6 seconds? That's harsh.
Have to try dh myself, from what I've seen on beta they are good but numbers arent final yet. Talents look great however. Reverse magic is gonna be huge in world pvp.
and here is a post on some wpvp i found...
http://www.dual-boxing.com/threads/5...l=1#post405008
It's gonna' stink if raids work but you have to be in a party to do the quests :/
Some notes from my prepatch experience for you intrepid wpvpers:
1. Unholy DKs are insane. Outbreak plus Clawing Shadows paired with the Ebon Fever talent makes DKs do about 70% of their dps at range. I'm in love with them.
2. Hunters are head and shoulders above the other ranged classes for multiboxing. Silly single target, silly AoE burst. I can't justify playing any of the other ranged specs when Hunter is so superlative.
3. The simplification of healers' rotation makes it pretty trivial to have a one-button rotation via ISBoxer.
4. It's cosmetic, but Holy Paladins using 2h now makes me ridiculously happy--I have weird OCD, and I always pair teams up so that they all wear the same type of armor. It's always irked me that I couldn't transmog each toon to be identical due to weapon/shield, but now I can!
~~~
5. I still haven't played with the DH, but I'm cooling off on their potential. Their AoE Death Grip only has an 8 yard range, so it doesn't actually solve team mobility. They may have amazing cooldowns and a bunch of cool tricks, but the bottom line is that they have a Roll-equivalent gap closer and very limited ranged DPS.
That's pretty interesting considering http://us.battle.net/wow/en/blog/19955661/:
Quote:
Originally Posted by Blizzard
I would expect Uh dk to get its aoe nerfed. On beta their pvp talent aura dot along with their amazing spread pressure is to much to last for to much longer. I wouldnt be surprised to see it not make it to launch.
Hunters on the other hand I could see getting buffed. Their loss of cc and mobility could allow them a buff to dps before to long. I dont feel that MM dps is strong enough.
BM hunters will get sprint bond back via the artifact talent and adaptation via the legendary ring. So BM is looking up.
Edit - The biggest boon to melee muti pvpers is run through. Casters have to cast alot more now and melee currently has no problem sticking to them.
@Ugh
I'm not sure what you're trying to say...
@Fat Tire
If they do nerf the AoE of Unholy, I imagine it'll be via tuning down Epidemic and the cleave from dropping DnD. I have a hard time imagining they'd remove the AoE disease spreading of Outbreak.
Hunters are still much more mobile than the other casters. Barrage and Sidewinders are pretty awesome, too.
Well one thing you can count on is that anything good now wont be good at launch or shorty after. Once players get their artifacts filled in a little and their honor talents the nerfs will start coming. It always happens at the start of an expansion, in this particular case I believe the class that will be nerfed first will be.....melee.
Decomp aura and the CD aura I am sure will be nerfed first. Decomp aura probably down to 2%, since currently 5% is one of many things making them op.
Ah sure. All three DK specs look pretty amazing, so I'm pretty happy with them as a primary team.
*News Flash*
When you take the Bursting Sores talent, you get the AoE when a mob dies and the pustules burst. I'm cleaving down packs of 5-10 elites in seconds right now.
Well, I came back from vacation and got 16 Demon Hunters to level 100. They're very fun (and fun to watch no less), but trying to determine how a class plays without talents is just too hard. Without Felblade they really have issues staying on a target, and they don't have a reliable snare.
Also, they removed Darkness from the Vengeance spec, which was a nontrivial part of the allure of Demon Hunters. Sigh.