I'll post this video here also for completeness of this thread:
https://www.youtube.com/watch?v=f_9LUQ0Cqlw
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I'll post this video here also for completeness of this thread:
https://www.youtube.com/watch?v=f_9LUQ0Cqlw
My shamans doing Auchindoun Mythic:
https://www.youtube.com/watch?v=UwdA7tWd0Zs
In Legion my fun with 5 dps being unstoppable is coming to an end. But I must be prepared! I'm doing that currently by leveling a 5 paladin team, with a tank and a healer. What my final team setup will be I have not decided yet, but with these at 100 I have some more classes to pick from. I'm also getting my first practice with IWT, and mixed teams in general :)
Here they are in Dire Maul:
https://www.youtube.com/watch?v=voW3etBtgeA
My 5 shamans, this time in Shadowmoon Burial Grounds Mythic!
https://www.youtube.com/watch?v=cXq-Gypmngc
My paladins in Scholomance:
https://www.youtube.com/watch?v=1bKZ9W0-h1k
What iLevel are your shamans at for Mythics?
[QUOTE=kalos72;405110]What iLevel are your shamans at for Mythics?[/QUOT
710ish iLvl. The gear is almost only PvP items I've obtained in ashran. Weapon, trinket + 1 random is crafted and fully upgraded. There is no set bonuses, and no legendary quest ring in any form. I did not want to spend a lot of time on gearing them, when legion is so close anyway. So I chose to get some easy PvP items and craft for the strongest slots (weapon and trinket).
Pre-patch is coming soon. We will see how the changes will affect this teams ability to deal with mythic dungeons. The biggest change is the complete removal of Shamanistic Rage, which in my case gives a 60% damage reduce for 15 seconds, and is a deal-breaker in most boss fights..
Here are my shamans doing Iron Docks, mythic this time:
https://www.youtube.com/watch?v=G_DwuW4t_Jc
LOVE the videos! You inspired my first team of RAF shamans!
I am not as familiar with the new shaman as I once was, where is all that healing coming from? I dont see a dedicated healer....
Thank you :)
I have not even logged on (or been at my computer) since before prepatch. In my videos, the big healing comes from Ancestral Guidance
When I use this on all my characters, the total healing is enough to keep up a shaman being hit by a boss, plus any encounter AoE, even with no mitigations active. When this has expired I use other mitigations to keep the team from taking any damage.
I made video recently (should be on the page before this or something) showing all details of what I use when surviving a boss fight.
Keep in mind that some abilitys have been removed in prepatch. Shamanistic rage I think was removed, I don't think they removed Ancestral Guidance tho.
https://www.youtube.com/watch?v=cov4YzuxkbE
Since the release of the Legion pre-patch, I have played less than 4 hours total. That is not because of some particular dislike of the changes or anything. I have just been outside enjoying the sun, and catching Pokémons!
Since I have played Legion Beta, I had already decided that my hunters were abandoning MM, and will be BM from now on. MM was kind of OP anyway and had a nerf coming.
As for hunters in general, like all other classes many abilities have been pruned. The things I will miss the most is the talents/glyphs for increased pet healing, general pet tankiness, and of course the traps.
In Legion, it doesn't look like it will be possible to do this kind of x5 dps thing I've been doing in WoD anyway, even if we had all previous abilities. The overall boss HP pools, and lack of a Maalus or similar, makes it just impossible to burst a boss, which is often crucial.
Anyway, here is me right after speccing BM. I was expecting much more wipes, and a lot of more time learning this new spec before (or if I ever) would complete the hardest mythic dungeon again.
However with the flat nerf on the bosses, my hunters could even kill Ragewing on the second attempt. I was not even serious about that attempt, when I had fully understood that my pets are not even hitting the boss, I was more thinking of wiping and quitting (or setting up MM again). 2 of my hunters also died in start due to a unlucky (non) spread on the dragons fire spits. Somehow I could turn that fight and kill Ragewing. Even with the nerf that was quite surprising.
Seeing how well this went, even as I still was learning the new spec, I would have wanted to try this without the nerf for a good challenge.
i managed to clear all but URBS hc's with my demo warlocks, i got to that boss and the same problem my pets did nothing that's kinda bad when the only thing that does dmg is my pets so ya.
having a great fun with them my chars are only 660-673 with one at 700
https://www.youtube.com/watch?v=ElWborQ10Lc
Thanks to the huge Xp from the Invasions, my paladins hit level 100 very fast.
I saved all the chests during leveling and opened them for some decent gear. The average iLvl is 702-704.
I had not planned to do anything more for this team until Legion comes.
But when I noticed the fun combination of the talents Divine Intervention: http://www.wowhead.com/spell=213313/divine-intervention
And Holy Wrath: http://www.wowhead.com/spell=210220/holy-wrath
I just had to try that at least once. As I had expected, this was a very effective way to kill pretty much anything.
What surprised me even more is that the damage is not split, but will hit up to 4 nearby targets with the full damage on each mob.
So for one of my paladins at 20% health, Holy Wrath hits over 500k. With 4 mobs nearby that's a 2 million hit :)
There was no wipes on either packs or bosses (except the first attempt on 1st boss, I forgot to enable broadcast.)
But there was many "fail" situations which was saved purely by Holy Wrath. However I didn't mind using it on a pack right before a boss, and having to wait a couple minutes. Better than wiping which includes no awesome Holy Wrath, and repair bills.