only reason i never tried to is because id have to apply to some null sec corp, and most of them on the recruitment forums have bloody fees for joining
Printable View
only reason i never tried to is because id have to apply to some null sec corp, and most of them on the recruitment forums have bloody fees for joining
need a corp that wont be so gungho about what APIs i stick in wit the application
Any decent null group is going to require a full API for good reason.
KarmaFleet requires a full account API, but we don't have any participation minimum requirements compared to other GSF corps.
Pop buy in "PermaCapOsprey" and you can ask me whatever you want w/o having to worry about dealing with a recruiter.
Will i full character API work?
Would they want other accounts apis?
Okay, because my mains alliance wants all alt account apis as well so vov
aha fair call
Tbh though im more interested in getting back into incursions, and maybe one day WH C5 farming...then after some farming some glorious overly expensive PVP
Trying to plan out the logistics needed for not only moving into a C5, but moving a few caps into the hole as well for some escalations
Its taken up alot of my brain space atm :)
you guys ever tough about shield domis for vanguards? just curious if anyone tried
Armor domis are better because you can 2-slot tank and have 4x DDAs and a hell of a lot of Omnis in the mids.
Theorycrafted top-level Domi:
Quote:
[Dominix, Box]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Centum A-Type Energized Adaptive Nano Membrane
Centum A-Type Energized Adaptive Nano Membrane
Nanofiber Internal Structure II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Tracking Speed Script
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
[Empty High slot]
[Empty High slot]
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Garde II x5
Bouncer II x5
would it be possible to run with 6 of those domis with 1 large remote armor repairer each and a nestor with 7 large reps? (with OGB)
the idea would be to have all domix get the rep on the nestor and have the nestor doing normal logi work
That will probably run into cap issues
E: That domi fit made me a little sad :(
i was thinking of something like this for domis:
High power
1x Large Remote Armor Repairer II
1x Drone Link Augmentor I
Medium power
1x Cap Recharger II
4x Omnidirectional Tracking Link II
Low power
1x Damage Control II
1x Energized Adaptive Nano Membrane II
1x 1600mm Reinforced Steel Plates II
3x Drone Damage Amplifier II
1x Capacitor Power Relay II
Rig Slot
1x Large Anti-Explosive Pump I
1x Large Anti-Kinetic Pump I
1x Large Anti-Thermic Pump I
Drones
2x Gecko
5x Garde II
1x Federation Navy Garde
(please bare in mind i dont do incursions :P)
I was running last night with around 12% influence. I have one domi pilot that is able to get aggro just by warping on grid. It's the same bloody pilot every time and I can't figure out why. It's the second to last pilot to land on grid and for some reason sansha just has a major beef with that pilot. Anyway I was surprised to find that pilot taking more reps then it usually takes. I thought wow that 12% is worse then I thought. Well after running for a while I took a break and when I came back I decided to try something new so I refit using my nestor and then I noticed that the pilot only had a DCU II ,1600mm plate and an empty low slot for a tank (aside from the two rigs). No wonder full room aggro was hurting it (last wave ota and such). Having said that I was able to keep it alive relatively easily with basically no tank.
Bugme's build isn't actually far off from something I was considering as end game. I wouldn't go for the bling he did but I did think about changing the rigs. All my domis can use drones to max range in VGs with 1 drone link (81 KM and up range).
I will say that going 3x optimal and 2x tracking is way more optimal then you need for gardes. I'm currently insta-killing niarjas and tamas at 60ish KM easily with 4x tracking and 1x optimal on 5 garde domis. When I ran 3x tracking and 2x optimal I really didn't notice a difference at range but up close showed a slight dip in hit % in the combat log. Now if you're running two drone bunnies or can figure out a way to split damage then an extra optimal script might be noticeable.
When you tell 35 gardes to fire at a NPC do all 35 fire even if it's more damage then the NPC has in health? I ask because I have found myself waiting for the garde cycle time before any of the gardes would fire again. This was when I was running all garde domis and 3x tracking 2x omni. I would use my tp and the first frigate would pop before the TP cycle was over so I'd TP again and then wait for a bit before more damage is applied.
EDIT : If you want to run a shield domi then you're probably better off using a rattlesnake.
When you over kill with drones, experience tells me that there is a little bit of a cycle time that is applied across all the drones that were meant to fire
OR...its the server tick, hard to tell because if you were to say, rat in a carrier and have X sentries fire at a frigate and insta pop, and engage the next frig, it does take a small amount of time before the damage is applied
But yes, if you want to use shield, may as well run around with rattlesnakes like mosg did, FoF missile rattles with drone assist was something i was really looking forward to see him do more of
You rarely need more than 70+ Km range for drones in VG's because all of them burn straight at you anyways
Well as long as you have your setup the way you want :) Don't see any worries
If you had a limit of 50m3 of drones, and 50 drone bandwidth with no drone bonus what drones? Meds or 2 gardes?
Quote:
[Rattlesnake, VG Fleet]
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Caldari Navy Ballistic Control System
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Tracking Speed Script
Drone Link Augmentor I
Cruise Missile Launcher II, Caldari Navy Scourge Auto-Targeting Cruise Missile I
Cruise Missile Launcher II, Caldari Navy Scourge Auto-Targeting Cruise Missile I
Cruise Missile Launcher II, Caldari Navy Scourge Auto-Targeting Cruise Missile I
Cruise Missile Launcher II, Caldari Navy Scourge Auto-Targeting Cruise Missile I
Cruise Missile Launcher II, Caldari Navy Scourge Auto-Targeting Cruise Missile I
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Garde II x2
THeorycrafted Rattler.
Don't think you need that many omni......
7 Omnis tho :(
Maybe cap recharger to not have to worry about 70+ Au warps directly after neuting?
75 days, and i should be able to get my fleet ready
what changes?
Well the paladin just finished off the last of the used imperial multifreq. Now everything is usuing standard multifreq which removes one thing to worry about while only mildly affecting the auga death speed.
Good ol' crystals, should be a way to combine used crystals to restore the crystal Hp
Just old crystals with like 0.88damage i have that im never going to use
Made some changes to my fleet.
Made the tanks more gank resistant. I added the sig radius reduction warfare link to my booster. Since the kinetic/explosive damage comes from torps that means even less damage application on that side. The domis have the biggest sig radius at 305 which is 100 something smaller than the sig radius of the torps sansha NPCs use (Unless my data is incorrect). The reduction in dps from explosive/kinetic side of things allowed me to switch to a thermal rig for more anti-gank tank.
Changed the DDD completely as the character finally completed the skill training requirements. With 3 webs reaching out to 47 KM I no longer need the gecko domis so I'm running only garde IIs now. As a bonus the loki costs 1 billion isk less overall than the paladin and has such a beast of a tank that even with full aggro it barely takes any damage.
I'm intending to make some changes with the nestors as they now have the slowest warp speed in the fleet. With my current fleet I rarely need two nestors at low influence.
Total cost to replace my entire fleet is under 7 billion isk now.
I only have two videos of the new setup as I have been spending a lot of time experimenting. The other video is of a 6 minute 47 second OTA tick with a 42.65 AU fleet warp. Not sure it's worth showing that one too.
https://www.youtube.com/watch?v=zo5jiPjflJ0