Just wanted to add that the /in command originally came from the old Cosmos addon.
Printable View
Just wanted to add that the /in command originally came from the old Cosmos addon.
Here's my first convo... a conversation to activate if someone runs by me while questing:
Boó: Why do I always loot last?
Bopity: It's because you were adopted.
Boó: ... What?
Boó cries.
Bipity pats Boó on the shoulder and shoots a glare at Bopity.
Bipity: She is just teasing you, Boó. We're triplets, how could you have been adopted?
Bopity scoffs.
Bopity: Yes, Boó, our parents had identical twins and then adopted you, who just so happened to look exactly like us.
Boó: That could happen?
Bopity laughs.
Bopity: You are such an idiot.
Bipity: Bopity!
Bopity: She is!
Bipity: Let's have some quiet time now, okay?
Bipity sighs.
I figure Bipity is the nice one, Bopity is kinda a bitch... and Boó, well, Poor Boó is just misunderstood. I think she's gonna snap one day and kill the other two.Code:Bipity:
/in 12 /em pats Boó on the shoulder and shoots a glare at Bopity.
/in 14 /say She is just teasing you, Boó. We're triplets, how could you have been adopted?
/in 30 /say Bopity!
/in 36 /say Let's just have some quiet time now, okay?
/in 38 /sigh
Bopity:
/in 3 /say It's because you were adopted.
/in 16 /em scoffs.
/in 18 /say Yes, Boó, our parents had identical twins and then adopted you, who just so happened to look exactly like us.
/in 27 /laugh
/in 28 /say You are such an idiot.
/in 33 /say What?! She is!
Boo:
/say Why do I always loot last?
/in 7 /say ...What?
/in 9 /cry
/in 25 /say That could happen?
I think they are all adorable.
Hehe, Pretty funny. I still need to come up with a couple new scripts. Hehe. It's way too fun to think of the jokes you can have with this sort of thing.
greatest macro ever. Need to make some of these. Sorry for resurecting a dead thread but this is cool and alot of new boxers didn't know about it. Now does it still work with 3.02?
This is.... beyond words. :)
Started making one for my 5 box, ran out of room. Installed Macaroon (can't believe I missed that one) and completed a 2 minute scene from firefly outside orgrimarr. I LOVE IT!
Wow, this is just awesome. But yeah, it does require Macaroon for full use.
As to the automation issue...my understanding is that if they give you the API hook to do something, it's implicitly allowed (I believe the official wording was something closer to "addon functionality is legal until we break it"). I would still avoid the "/in 39 /follow" thing regardless, but the /say scripts are unlikely to cause trouble.
Thanks for bumping this so i can find it my only worry is it is automated? anyone had any problems using it?
I am having problems with toons on the same computer keep repeating the same thing.
tbh, i've done gone and made a rickroll for general chat with this.... lmao its been most fun people running by saying hacks, then breaking into a short explanation to get them to stop and hear about multiboxing only to get rick rolled hardcore haha =D
I don't get it - I've been trying to do this for AGES and it has NEVER worked for me. WoW just says the /in command does not exist. I even tried copying the above macros EXPLICITLY and get the same error. Is this entire thread one big prank or what?
I ran across an addon called RPhelper that reacts to events in game and then does an emote or a "say" based on what you set for the event. This addon got me thinking, why couldnt it be modified to react to chat? You could have all sorts of custom phrases set to react to the things that are said around your char.
Is this sort of thing not possible because chat isn't an event? Somehow rphelper knows when you crit, so is it reading the chat box?
I went back to look at rphelper and found this addon called segui. It looks promising....http://users.frii.com/~garren/WoW/Addons/Segui/
I cannot mess around with it now since I am at work but at first glance it looks as though it may work for scripting conversations
Works fine for me. Apparently you need something with that Ace event module in it...but I don't know as I have anything special installed.Quote:
Originally Posted by 'Hachoo',index.php?page=Thread&postID=160382#post1 60382
Really guys, this is awsome! Man Im gonna try this.
It would be nice if we could build a guide to get this up and running. Thanks for resurrecting an old topic.
Some of the conversations is great! If someone out there got more, lets hear them! I laugh so hard.
[quote='Zite83',index.php?page=Thread&postID=47475# post47475]Use the /in (#sec).. I made a few funny ones... My favorite one is where my 3 druids argue over that I am not a bot. I have a few that go on for about 5 mins. To stop it I dont know how to do that :p Just dont hit the key :P
The /in command only works with stuff like /say /follow ect... cant cast spells or what not
Here is a 3 way conerstaion
[b](player1)[/b]
/say Hello player2 how is it going?
/in 7 /say Ehh its alright
/in 11 /say Shut up player3!
/in 15 /say Lets dance!
/in 17 /dance
[b](player2)[/b]
/in 3 /say Doing great player1!
/in 5 /So hows your day player1?
/in 12 /say Yeah Shut up!
/in 17 /dance
[b](player3)[/b]
/in 9 /say What about me you two? Don't want to talk to me?
/in 13 awww No one likes me
/in 17 /dance
Hope this helps! The convos just make you sound more like a bot and make people /tell spam you "reported" even more, its great!:D[/quote]
I've added this to the wiki for those of us that don't like searching the forums for little gems like this. :thumbup:
[url='http://www.dual-boxing.com/wiki/index.php/Macro:Conversation']Macro:Converstation[/url]
The /in commanad was first found in Chronos, which was a Cosmos library. Chronos.schedule was the function created to allow this command. This feature was duplicated in the Ace library and again in the Ace2.0 libraries. The advent of Ace3.0 saw the deprication of this ability, because it was of little use. The /in command can no longer be used in combat, if you flag for comabt with a delayed action such as /follow in the queue, the action will not complete till after combat has completed. If you enter combat with a long scripted play already in progress it's possible to spam yourself right off the server after combat, so use it wisely.
So there really isn't too much worry of automation, as /in can't perform anything considered protected such as movement or casting spells.
Anyway enjoy it while it's available...
It sounds like a determined person could, meanwhile, copy that section of code into a new add-on - and at the same time, possibly add the capability to break (or pause?) if combat is entered to handle that more gracefully.Quote:
Originally Posted by 'Bettysue',index.php?page=Thread&postID=160848#pos t160848
Absolutely, it was just removed in the cleanup of libraries because it was used by such a small group, its maintenance wasn't warranted. Should there be a following from the multiboxing/RP crowd again it could be resurrected and "fixed." The addition and fix of it is actually quite simple if you understand the WoW API and lua even at the most basic level. Just hook the combat enter and exit flags, and store the counter variable while in comabt and start it over with the counter at the previous position immedialty after the combat exit flag fires.