It does, but I am talking the second sheep being resisted/breaking too soon sometimes
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It does, but I am talking the second sheep being resisted/breaking too soon sometimes
There's no DR in PvE. It will last for 60 seconds. You can keep them sheeped forever.
I'm not even close to 87 hit cap and I personally have never noticed a sheep breaking early when I didn't accidently dps it. When it breaks, it's always because the time limit is up. And I thought I re-sheeped but it was out of range or whatever.
There are probably less than 4 times total where it seemed to break just a bit early, but I really wasn't positive that I re-sheeped it.
So it's possible, but I haven't ever confirmed it - at least on my 5 mages. It's always user error from how I play at least.
Maybe there's a spell they cast that can cause problems, but I always interrupt the spells.
When i do the farm with my shams, i noticed hex would break early on my healer who wasnt hit capped. I put them all dps and ran 4dps and 1 tank and all hex's lasted same time so make sure you are hit capped. no problem clearing the whole room this way.
The first set of mobs you have one level 87 and the other 3 are level 85. Since you can't cc the level 87, I just sheep the 85's. My mages are hit capped for level 85 mobs - maybe that's why they don't break.
Been going at it for three days now with no luck with murples :(
And yes, being hit capped solved the sheep-breaking for me :D
I want to venture more into this with my 5-team. I noticed the second and third pulls are 5 mobs at a time. Any ideas how I can go about doing that ? I have a moonkin, mage, shammy, priest and pally
I finally got off my arse and went in tonight. wiped a few times getting pulls down, and another few times due to not being hitcapped on the healer (as mentioned).
Pulled out plate shoulders and the caster staff, thanks everyone for the pointers.
**edit: 20 years later, this made my team rich**
I've farmed this for countless hours and can tell you with confidence that if you are only farming epics, there is no reason to go beyond the first four mobs. Enter, kill three, keep the fourth sheeped, run out, (don't reset the instance), run back in, the initial four will be back up, repeat.
The other mobs are more complex to kill and the phase guys have a much lower epic drop rate.
If you're clearing the whole room, make sure to bring a tailor. You can get a lot of cloth from doing the phase bastards.
If you haev a class that does really good AoE damage (Like Ret paladins?) then the lower drop rate of the phase mobs is countered by their simplicity.
The run time spent running in and out of the instance is not efficient, so only killing the first 3 mobs will not be as fast, and I've done it both ways.
The only way the two 5 mob pulls would be any harder is if you only have 3 CCs available, if you have 4, you should just be able to have each of the CCers set focus on a mob, and cast their CC on focus target. With that, recasting CC in combat is simple.
I unfortunately only have 2 CC's. Sheep and Hex, as I play monkin,pally,shammy,mage,priest. The soul blades and shadow knights are immune to my moonkin's roots
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i will try it again tonight.... to root the shadow knight with my moonkin....
Common knowledge I guess, but here's a tip for looting.
1) Have Pass on Loot on all your toons, except your main toon, so you can easily loot everything on your main. Also if you have Loot Threshold on Common (default) and you have disenchanter in your group, you can DE all the greens in the fly while looting, since only your main toon will get the Need/Greed/Disenchant -window :)
2) Same as above, but have Loot Threshold on Epic. After you kill a pack, you can easily check in advance if the pack have any epics to loot, since only epic loot sparkles are visible to your slave toons :) Though you can not DE greens in a fly, since your main will loot them as is.
I've been very unlucky with amount of epics this weekend, only 2 so far compared to almost 20 epics last weekend with same amount of farming hours. Good luck though :)
I've always kept mine set to Free for All when just running my teams and no one else in the group, but when I started using them in the random dungeon finder, and pugging the last to pop it, I had them on pass on loot. Not sure if it's been changed, but the short time I did this, they were unable to loot any profession plans/recipes they were able to pick up that was BoP, like from the bosses. Has this been changed or how would I set this up now for when I start back up to have my main able to loot all, be the only one to hit the need/greed/de roll, but still have slaves able to loot their plans/recipes?
with the amount of grays and cloth, it's stupid not to do ffa.
how?
if you use the ways I mentioned, it means your main toon will loot all the grays and cloths as well of course.
If you get lots of greens, you can DE them in a fly not filling your bags.
Also, Potion of treasure finding works in tBoT. In case you have lots of cata herbs in your bags and you're wondering which pots you should make off those.. :)
Afaik this is not possible :(
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I am just getting back into the game. so a quick question about this.
What would be the minimum ilevel suggested for trying the first 4 mobs? i will more than likely be going prot pally, 3 dps shaman and a druid or disc priest.
its going to be tough as a regular group. I suggest farming up some pvp and supplementing that with heroic reward gear. Make sure to max your valor each week. Mages are easy because they can bypass almost all the damage from the first mobs through sheer dps and crowd control. I would suggest a 350 min for a traditional group. Have fun strafing out of the black stuff!
I was doing this fine with a paladin and four shaman for a few runs.. but then I started thinking is a 10 man normal raid ok to get the drops? I tried changing to heroic and it said i couldn't enter since I haven't done a quest line.
Can someone just confirm if i should be doing heroic or not.
Normal is ok for trash drops. Or at least it was a few months back.
just to throw this out there, don't know if you know it or not, but. they removed all boe drops off of the easy trash mobs (the ones that are shown in beeq's video) only the big trash has a chance to drop the boe's now. and even that drop rate has been nerfed. Firelands trash was nerfed big time too as far as drop rates are concerned. but once u get ur team up to snuff, id def go into firelands just to grind some rep, the gear you can buy with rep is quite awesome IMO.
When did they do that?
from what i was told + acutally killed seems to be around 4.1 or 4.2ish. but i've went in a few times and the small trash no longer drops anything but gold and cloth (a grey here and there) only the bigger trash has a small chance for boe's. they done the same in firelands too, at first it was a gold mine for boe's but they lowered the drop rate on it as well.