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Has anyone cleared SFK with an all melee team? Warrior tank, feral dps, enhance shammy, rogue, resto shammy was my first group to 85. I can get the first two down easily and haven't tried #3. The fourth boss has been a nightmare due to the thrown poison hitting all the melee. Heals can't keep up. I'm also getting rocked by the ice. That may take some better reflexes on my part though. The green and red mixtures are not an issue. Any advice for melee that can not spread out?
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Anyone care to make a current (post 4.0.6 patch) video of the end boss fight? I need as much help as I can get.
I tried this a few different ways. None of the ledge tricks seemed to work for me, my slaves seemed to all get hit by the pistol barrage. I tried keeping them on follow and run out of the barrage after he cast, but he seemed to sometimes turn back at me in the middle of the barrage.
What I ended up doing was spreading my toons out so only one would get hit at a time by the pistol barrage. Then I just healed through the damage and decursed when needed.
Worked for me last night. I put my slaves at the top of the entry stairs on the little ledge overlooking the room. I tank the boss at the bottom of his stairs. I don't know what the difference in positioning is, but a week before I was getting hit in roughly the same spot on the first attempt then moved them back slightly and didn't get hit. What I do now is start them towards the back of the lip and they never get hit. This makes the fight almost trivial.
Someone mentioned in an other thread that he did this instance with 4dks and a pally. I followed up on that and managed to clear it myself with the dks specced blood and in blood presence. All of my characters are wearing full pvp gear, no pve pieces average ilevel 354.
Pistol barrage is extremely easy to avoid, have all of your toons stand on top of the tank while your healer is behind the boss. As soon as he starts casting pistol barrage spam follow on the healer and have your toons move forward just behind the boss and continue happily spamming dps. Sometimes the boss goes nuts and turns around and fires the last barrage into the raid but that's fine, just top everyone off. It helps to put beacon on the guy that gets the curse... pallys can't dispel curses unfortunately.
Was this after 4.06 when he targets a random player and not the tank? I was able to run out of the pistol barrage initialy, but he would very quickly turn back towards my team and they would all end up taking damage until i could run out of it again. It seemed like he would keep tracking his barrage target even if i ran through him (as i did prior to 4.06). Maybe he was just being extra buggy for me.
Yes, been doing SFK for the past couple of days, he does not move when he casts pistol barrage but he does choose a random target, if it happens that he targets the guy who is standing behind him then you can blow cooldowns and correct the situation, shouldn't happen more than once though. Out of all the times I've done him he has targeted the healer with the barrage once.
Yeah, like i mentioned earlier sometimes he turns back early and hits the raid with his last barrage charge, there is nothing you can do to avoid that regardless of what strategy you use.
I made one for you on my run today. not sure if you still need it but here it is. =)
http://www.youtube.com/watch?v=apEABq3tFdc
That is very helpful. Thanks for making it.
Got this down on my mixed team (prot pal, resto sham, 2x arcane mage, dest warlock) with help of the suggested strats in this thread.
First boss:
Easy if you dont mess up.
I tank him down in his room with my team standing almost at the bottom of the stairs. I found it easier, for me atleast, to switch the healer window to main after placing the mob where I want it cause fight is all about dispelling the nasty DoT and interrupting and healing the team after he brings you down to 1hp. Until his archangle phase (at appro 1 mil HPs or so) it dont matter much if team is banged up as long as hey live.
I save burn for after the last time he brings you down to 1hp and before archangle phase. Pop cooldowns, heal up the team and burn him down.
Second boss:
Easiest fight in the dungon imo. Tank and spank with paus for killing the adds. Can leave the add at 25% up.
Third boss:
Tricky fight with annoying adds.
My strat is to place my slaves in the inner right hand corner as you enter the room (or spread them out along that wall). I tank the boss i the middle of the room so that my toons are out of range from the desecration AE thingy. When adds are about to spawn I place a consecration at one door and move to the other to pick up that add and then bring boss plus the adds back into the middle of the room. Rince repeat loot.
Fourth boss:
Easisest strat form me is to ignore the cold poison phase. I spread out my slaves along the wall as you enter the room so they all dont get hit by same ice pool. I try to avoid the ice pools with my tank. You probarbly will have to overgear it a bit to be able to ignore the ice pools.
Jump for poison phases and quick dispells/cures of the nasty poison dot.
Last boss:
This one is easy in theory but it had me pulling out my hair mostly because the stupid arcane missiles misaligns my mages so that the strafing strat was a bit hard to execute, toons where all over the place after a bit.
Even with DBM I found it hard to see when he starts casting Pistol Barrage, ended up having to zoom in more than I like to be able to spot his turning.
Started out tanking him at the bottom of his stairs with toons place so they could strafe to their right behind the wall there.Tank was placed opposite the toons facing them. That worked for a few barrages then I had to reposition using /follow and keeping boss between tank and toons and just run forward with either tank or toons at the pistol barrage. Adds I just AEd down.
Is a bit iffy at times when tank has the healing debuff.
Thinking of switching mages to fire or frost for this figth for ease of movement, or just kill the DPS macro on the arc mages and just spam Arcane Blast