Did you try the in the door strategy posted above?
It works, tried it myself. Takes a bit of practice getting it right but worth it because it makes the fight a faceroll.
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i wiped and wiped and wiped and logged and read this thread. Funnily enough I didn't struggle that much on James Brown but my reaction time isn't great when the purple patches appear, which leaves a) most toons at 20% health and my tank needing big heals so my druid is having capacity issues with healing.
I'll give it another go on Saturday, i think it's a matter of practice makes perfect.
This is a long thread so maybe you missed it- the video posted by Diwa.
Just looked and see he took the video down.
You put your team in the hall before Devourer- go in with your tank gain aggro for a few seconds drag him to the stairs and he won't attack your team. Bit underhanded but it's within the game mechanics.
Does this still work? I tried it a while back and it seemed to reset the boss when you dragged him to the stairs as shown in the video, maybe I was doing something wrong :P
Last time I did FoS was a few weeks ago and it worked still.
Takes practice to do it exactly right. It's all about positioning and Devourer not jumping prematurely. But yeah works great once you get it right. At least you can keep practicing wihout a death since he'll just reset. I think Diwa took the video down because he didn't want it to get fixed lol.
whatever that tactic was, he leaps to the slaves and resets. I'll keep trying different locations but at least i'm not wiping ;)
Ok done. finally downed him!
maybe it has something to do with a range of 30 yards like the eek boss in Gundrak ?
the first boss aoe is a physical damage attack, very hard on clothies. on my mix team the mage always kept dying. you could try soul linked lockes to help mitigate, but the damage is all physical. on forge of souls, I find that you can always anticipate the soul wells by the mirror images. just keep moving in a manner that you aren't on top of each other and stop moving when he does his ground slam animation. gl
Cheers to you for attempting this at sub par gear. When I downed this instance on normal, I had none of T9 or any set gear for that matter and just sported some crappy rep gear. When I was at same level gear I found that my DK tank held up better than my pally for interrupts. Now it doesn't matter anymore even on heroics.
Anyway, here's what I do on both normal and heroics:
http://www.youtube.com/watch?v=nxmHq-0a9bE
Found it easier to do this as oppose to just following. I maintain just enough distance so DoS is between me and the shamans for when he starts beaming. soon as he beams, i press follow and just start running behind him and nuke while he continues to beam. At some point, you'll get the hang and most importantly the timing of when to stop nukes and run for beams.
EDIT: This was prior to ISBoxer which improved my game greatly as I don't have set buttons for specific targets (healing) anymore. I basically just do click-throughs. Additionally, my gear at the time the video was taken was already above the instance level - was just farming for some specific items I still needed on some toons.
Door Trick, what are the steps? What do you do exactly? It keeps jumping.
congrats!
re: your previous comment on ui (thanks!).. actually i have significantly modified and trimmed it since then but generally i use:
kgpanels for the UF/bars/etc container
pitbull for UF
macaroons for bar
ntk (needtoknow) for buff/debuff/proc/cd bars
carbonite for minimap and all questing needs
It's a tricky trick... Wish that video was still up but I can understand why it was taken down.
You just have to keep trying. The main thing is don't have your team do ANYTHING to draw any kind of threat. No heals or anything so they are technically out of combat. Park your slaves in the hall before the entrance into his room close enough to where your spells aren't out of range of the stairs.
Have only your tank enter and drag him to the stairs near the door- if you go out the door he'll reset. Get aggro with your tank for a good 20-30 secs- then its just tank n spank. If he jumps for your team he'll reset- you gotta do it just right- just keep trying.
20 wipes and counting.
This boss I have to admit is actually getting me down. On no wipe did I even get him to 50%, and on no attempt did all 4 of my rets survive past the first stomp 10 seconds into the fight. 1500g repairs and counting.
ouch. Park your toons 2nd archway from the entrance of the room, this is what worked for me.
And what Jinkobi said re. threat, you need to build up a huge threat before DPS. If all else fails, run your tank out the room and restart - no repair bills!
Oz, check my post earlier in this thread. Specifically the part about strafing, which is predominately how I managed when I ran with a DK instead of a hunter. Well, even with the hunter. I kept my entire crew tightly grouped by the end, it was just easier to keep an eye on everything that way.
To do the door strat you need ranged DPS, all pally team just isn't going to work =(
You have to do it the old fashioned way if you're all melee. That starting on one side of the room and slowly strafing side to side is a good strategy- but once again you're melee so not going to work. I really don't see anyway around besides muscling it out with everybody on follow.
Thanks to Slatters I've gotten past this boss for now (always a bonus having other 5-boxers on your realm).
There's a couple of improvements I could make to my team that might help, so I'll come back to try him out again later.
This boss is ripping my 5x paladin team apart - I don't seem to understand the mechanics of him or something.
When he does the mirrored soul thing I stop attacking and move it out of the consecrate patches - that's good.
But then when there's something else it casts - it's like my reflexes are for crap because I just can't seem to move right and get out of the way or whatever I'm supposed to do.
Of course, I'm - in my opinion - not outgearing it at all (literally every bit of plate he drops would be an upgrade) - so it's going to be a fight that requires solid performance without any mistakes in order to take him down. I guess I can keep getting an easy badge every run from Bronjahm until I get enough badges to buy the gear that will make this easy.
Kate,
It certainly is a busy fight for an all-melee team with a lot to watch out for. The wowwiki article on him is a good one which goes through each of the attacks and it's definitely a fight that'll have you moving around a lot. Short of grossly out-gearing it, for an all melee team too you pretty much can't afford even one mistake.
That said though, there's nothing he does thats strictly un-meleeable so with enough practice it's doable.
One option you may want to consider is to get some help pushing your team past this guy. Pit of Saron (normal) i219 weapons upgrades for the Rets (from the Forgemaster) - this boss being eminently farmable even without good gear. The weapons upgrades would then make a huge difference to the teams DPS output allowing you to put down other content much more easily.
To get past the Devourer, you could (if you know another tank) get them to tank it, while you just push the Rets through on DPS and heals and then queue the tank in a pug group.
And farm Bronjahm - like over and over if you need to, that boss drops an i219 1h-mace for the Prot that you'll keep right up until doing Halls of Reflection on Heroic mode. Since it's non-heroic you can just reset repeatedly till it drops (dropped for me after 3 runs).
I struggled really bad with my all-pally team on normal, my rets died in 30-50 seconds the first 6 times. Managed to reset her so the tank could ress, saved some running that way. Gave up first night after 8 very unsuccessful tries.
Did two more tries on the same theme next day, then I refocused and just tried to run around in circles and see how it'll go. "/jamba-follow strobeonme all" made it easier. Stayed alive 2-3 minutes and did some small damage this way. But I finally got a feel for her rhythm and abilities.
Third try I lost one ret after 4 minutes but just kept on kiting her, up the stairs, jump in the middle, let her path, mouse turn, hit a few times, run away and insta-flash heal - after 9 min 36 sec she was down and 4 pallies had full health and plenty of mana still. It was ugly, but I got my pass to Garfrost and started to collect hammers. Life's going to be easier now.
I finally found an easy way for melees to do Devourer. There are stands(?) around the dungeon with 4 skulls. There is a big one behind the Devourer. Go around it, hug the wall to the platform. Jump on the stand from the platform. It will not leap with Well of Souls. It will cast Wailing Souls, the laser that sweeps the room, at about 50%. Bubble or jump off and run.
There are 3 variations on this. Its best if you move with the 2 mouse buttons down and just let go after jump.
1. Jump on the stand and aggro.
2. Range aggro. As it comes up the stairs, run and jump. It will go back down, only if you dont let it come all the way back up. I don't know if it will jump to the stand from the platform. I never stay long enougn. I know that it will jump from the floor to the platform.
these 2 never worked for me because a slave will always miss the jump. Whether I tap space 2x or spam it.
3. this is the long way but works.
Set the slaves on the platform ready to jump. Set tank at max distance with range fire ready. Swing the camera facing the hall. Fire aggro, right click to move to the hallway to reset. Quickly switch to slaves, move, jump 1 by 1. Now get the tank back. It will respawn right before the tank jumps.
Then its just tank and spank.
Also, i think because the toons are inside it(clipping?), Wailing Souls will hit no matter which way its facing.
I also posted one for Trollgore. not anyone really needs.
http://www.dual-boxing.com/showthrea...972#post293972
I was having trouble keeping people alive for this fight and I decided to go slow and steady. I went 4 resto druids and 1 tank druid and it made it really easy to avoid damaging people with the mirrored soul. It took awhile but it was super safe.
did you try the door trick on the prievious page? Your tank has to self heal until a third Soul of any kind. No movement, tank and spank.
Ok for ranged after three resets i figure out the place you need to stand and put your ranged toons. Below is a pic so as to make it easy for you to know where to set up. Remember lots of agro from the tank. When he casts first mirror image stop tanks dps heal wait then taunt and attack, Bring your tank to where mine is. Then you can dps the heck out of him. Hope the SS helps out.
http://i511.photobucket.com/albums/s...410_222339.jpg