Quote:
Also, I will refuse to play this game, regardless, if they have experience loss on death.
The previous two mmo's that I played before WoW were FFXI and Asheron's Call. FFXI had xp loss on death. Asheron's Call gave you a Vitae Penalty lowering your stats when you died and you had to get XP to remove the penalty (not to mention dropping 8-10 pieces of high value items in your pack). When I got to WoW, I was amazed about how little people cared about dying. The first time I walked into AV, I died like 25 times. Coming from a pretty hardcore pvp'er in AC where you'd die maybe once or twice a night at most, this was a strange concept. WoW really has trivialized a death penalty to more of an minor annoyance instead of something to actively avoid.