I'll let you know when I get to nagrand, which should be in about 60 lvl's :)
On a more serious note, I've always used a separate /follow and I've never had my followers run away, but I've only been boxing for a few weeks
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I'll let you know when I get to nagrand, which should be in about 60 lvl's :)
On a more serious note, I've always used a separate /follow and I've never had my followers run away, but I've only been boxing for a few weeks
havent played after 2.3 but before that with separetad /follow macro I had run bug pretty often
5box on 1 pc with keyclone
This happens to me once in a blue moon the last time it happened the alts were running in circles around my main...not a straight line. it looked like I was putting on a show but it was really annoying. I have to go to each window and right click an area for them to move to and that resolves the problem, any keyboard input just holds them until the key is released.
I've got an idea. iirc Xzin was using mouse to move his toons, not keyboard. And he says that he wasnt getting the run bug. See my point? 8)
You could be on to something here, I never use the keyboard to move, always the mouse (except for some occasional turning/strafing of my clones)
I run a hardware setup, Vetra KM Vetra Broadcaster, I have 4 Clone PCs and a Main PC.
I have had two wierd bugs that happen reguarly enough for me to get pissed off:
If all my Shadowpriests are on follow and I mash my mindflay key before they have 'caught up to me' they will start casting when they get in range, stop casting (as if they are still trying to move to the stop position) then just start RUNNING for the hills.
I have also had this problem with my spread out macro (press num0, one goes left, right, forward, backward) and they just dont stop moving they keep on running and drown, die, aggro mobs, get me killed.
Also ANOTHER odd bug I get is sometimes my characters just stop being able to 'see' another character. I am sitting there staring at 5 LCD's and on ONE clone he can only see 3 people not 5. I find I can fix this by either zoning or running the 'invisible' characters to a new location (ie moving from Aldor Rise to Terrace Of Light where you get the text appear in the middle of your screen) and running back causes the cloens to refind the missing people.
I bind my WASD to move on my main and totally unbound on my clones. I have arrow keys for movement on the clones and numpad0 as my spredout boring + sign formation.
Its really frustrating in PvP and makes me feel very much not in control of my characters. :/
I've only had this happen once, and only after 2.3. It was my third attempt on Nazan at level 60 (Suicidal, I know :P). Hit my star formation button and 3/4 characters got into formation, but the 4th ran straight towards Vaz. Managed to stop him by re-triggering the move forward button or reissuing the follow command (Don't remember which).
If you cant get you toon to stop, hit ESC and choose logout, wait 5-6 sec and then cancel.
Really annoyiong bug, happend to me several times when I pushed "move forward" and mouse out of the window. Not only when multi boxing but with 1 WoW window too.
If I jump on my flying mount, and press space to get up and mouse out from the window, he will continue to go up up up whatever I do.
@stats mostly
Well, theres an issue I have where sometimes a key gets stuck 'on.' and I have to figure out what key it is thats stuck on. Its pretty rare, and usually only happens to one comp at a time. Vetra /KM and Vetra Multiplier is what I'm using. It seems to happen more when I'm switching the KM while pressing a key. The ususal fix is to hit whichever movement key is stuck. Which can get pretty frantic heh. For attacking a mob while moving, i tap my 'formation' key or the 'back' key for my alts to break follow manually, then start casting. For this reason 'Q" is my formation button, while WSAD is my mains movement buttons. so its really quick to break follow.
I also had lots and lots of weirdness with keys when my multiplier was plugged into USB to PS2 y-splitters. Most of those went away by plugging the multiplier directly into the ps2 port and plugging the KM into the splitter...but the issues didn't go away, just moved to the KM. hehe. I'm probably gonna replace the USB y's with Y-keys eventually.
Our issues might be completely different. hehe. I really dont get the 'autorun into the distance' bug very often. except with my main when i switch while holding down W or something.
I also get the 'clones cant see main, but main can see clones' bug once a day or so. I ususally just /camp wherever I am, then log back in. it fixes it. Seems to be associated with lag in my case.
I select a target w/main and hit my hotkey to assist/focus.... thats when i sometimes get a runner.
I played 3 accounts windowed/no maximizer and just clicked the instance i wanted to view via the toolbar. I never had a runner. I played this way for a few months before upgrading to 5 accounts. W/5 accounts i started to use Keyclone Maximizer and now get the occasional runner....... related? dunno, just my experience.
5 accounts one Comp
Keyclone
Usually happens in instances.
My team actually wiped today in SFK cause of this bug... had a runner run through the kitchen and dining area aggro'ing approx 10 mobs.
When I ran Keyclone across two computers I got runaways. When I moved to all 5 clients on one computer I stopped getting runaways and haven't had one since.
I find it happens when I am in combat (or entering combat) and I hit my:
/target party1
/follow
/assist
And I only noticed it happenening after I selected [x]Attack on Assist. I have not tried to undo that selection to see if it is relevant. Also, I play on two machines and see it happen to followers on both.
Ok
get this
Slave Pens
All Im doing is standing there, noone is on follow, I'm just buffing and one of my mages runs away into a pat, checked my keybindings and no conflicts
Also in the bone wastes: just finished killing something and pressed follow and all four clones take off in different directions....
so I press follow and they come back and past me so I press follow and they come back past me - etc etc ect - I wished I'd frapsed it, it was like sunchronised swimming, a couple of ally came over to watch the show :)
Setup:
Using KeyClone.
5 boxing on a single PC.
No movement keys whatsoever (not even autorun) are passed from the main to the followers (when specifically using a follower I have to mouse move him). Using KeyClones block-list to prevent the movement key passing.
Runner Problem:
It has happened only half a dozen times to me. One follower - always only one, and not necessarily the same one - will, with no warning take off in the direction it happened to be facing. Usually not a problem, double-clicking in the window (once it has focus) is enough (for me) to stop it. It has however caused one wipe when follower number three took off to say hello to about 6 or 8 Scarlet Crusader friends he saw in the Cathedral wing of SM.
I've been able to see absolutely no pattern to it at all, as it happens so infrequently. I have also noticed that every now and then, one follower will stop following, again so infrequently that establishing any pattern to it is too hard.
Overall, while it did cause one wipe, that's one wipe in 61 levels of playing, so it's not (for me anyway) much of a problem.
Setup: Keyclone.
Movement keys(ESDF) are not replicated (even with modifiers), so they can't be causing the problem. When it occurs, I'm not using the autorun button on any clients (it's not mapped through the keybinds).
I have the autorunning problem strictly in combat situations when things get heavy. Moving the running character manually(having keyclone paused) doesn't fix it directly. When I start jumping and running around for a while(just randomly mashing buttons) it goes away.
It happens very rarely though, only every X hours of playing.
I think Fursphere reasoning is probably correct.
[edit] Smart topic btw!
This is similar to my experience. To me it feels like a /follow bug. It happens in combat when I hit my /folllow /assist macro. Especially frequent with my Pally/Rogue combo since I'm always hitting follow trying to reposition the rogue(clone) to get in melee range with the mob.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=12845#pos t12845
If I hit the macro again quick enough, /follow seems to kick in properly and the rogue returns to the pally.
Setup:
2chars, 1 PC, both windows full screen, keyclone, multiboxer2 (also happened when I used twoboxtoolkit before MB2 came along and kicked it's butt :D ). Auto-run mapped to "," but not passed by keyclone. Only movement keys passed are left/right arrow (for rotating caster clones) and they're unbound on the main.
To understand multiboxing, I tried many teams, about 6 or 7 differents, levelling them between 20 or 30 levels. I had this specific team of 5 belfs and this mage name Elanie who would always and randomly start running, wiping my team in instances.
My wife was used hearing me screaming : "Elanie, no, no, not again".
I tried everything, copyed shortcuts from another alt, removed everything dubious, checked the keyclone, changed the wow windows. Tried everything possible but every two hours maybe, she would wipe my team with her typically devilish belfish selfish feminish smile.
Never understood why. Stopped playing her and this team. Never happened with any of the other alts (around 20 in total).
I've finally seen this happen, and I figured out what it is -- this may not apply to everyone else as I'm on a Mac, but just in case it's a general WoW bug:
My set up is 5 accounts on one Mac Pro, using Spaces to hide the clones (this improves framerate on my main dramatically). I use clonekeys to multiplex key input. If you're not familiar with it, Spaces lets you conveniently hide and show different apps or document windows -- it's perfect for multiboxing and keeping your clone instances out of the way and offscreen.
However there appears to a bug either in clonekeys or WoW itself where it gets confused by the way keyboard focus changes when changing Spaces (note I do not mean WoW character /focus, I mean keyboard focus in the app). Sometimes it gets convinced the control key (every once in a while, shift) is still down after I've released it, probably because control-arrow keys is how I change which Space I'm looking at and key up events may get missed as the Space changes. So I press my auto-run key, which is bound to a /follow macro on all the clones -- but some of the clones see it as ctrl-run, which isn't bound to anything, and thus gets interpreted as the usual run key. Hilarity ensues.
I haven't tried to reproduce this without using Spaces, so I'm not sure where exactly the bug lies. So far I've never seen it in any app other than WoW, so it's either WoW or Clonekeys. Collection quests require a lot of changes to which instance is in front for looting, so grinding Darn rep this weekend I saw it a lot.
Alt-tabbing twice (to focus off/on the main instance of WoW) fixes the "stuck" control key.
I haven't had any runners in quite a while since I set my do-not-pass keys up in Keyclone.
I have it set to not pass:
w, Shift+w, Alt+w and Ctrl+w
(replace w with a, s, d and add those too)
I would get runaways quite regularly (every session). On the weekend I started using the mouse to move and haven't had any runaways at all. It takes a bit of getting used to but I'm almost there.
I have this problem aswell, quite alot of the time. It's EXTREMELY frustrating in instances. :(Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=22950#pos t22950
It also happends when my slaves are following my main and i start casting a spell.
It only seems to happen to me when I hit my formation key while im moving. If I stop and then hit the formation key they dont seem to run away.
kinda an old thread?
well since I've made a change on ahk switch to alts using a key I can consistently get a run away when I'm switching while holding a movement button down or hitting a movement button before the switch happens.
I've seen it a few times.
Macbook Pro OS X 10.5.4
ClonedKeys
ControllerMate
G15 and Logitech 610 mouseI have to agree to this 100%. I have thing setup so it is a keyQuote:
Originally Posted by '''''', but that was usually because I had the run key held down when I moused off one PC and onto another one.[/quote
click to switch characters so I have all of the windows overlap (I get
better FPS at the same time). Since I started overlapping the windows,
I have NEVER had a character just run off.
Thread necromancey for the win. Seriously though, I do know one reason why this happens and it most likely isn't the only reason it happens but as a programmer I can validate why and how this happens when using keyclone/octopus on two computers with kvm enabled.
In this example I'm running my main main paladin on one computer and my 4 shamans on a second computer. The keyboard and mouse are cross linked to the two computers and wasd only go to the client that has focus. If I hold down for example the w key and move my mouse over to the second computer the w key basically gets locked in a pressed down state on the paladin client and will not release without first going back to the paladin client and hitting the w key again.
Now as to why this happens it is very simple. What is happening is Octopus is sending the WM_Keydown windows message directly to the paladin client. Keys stay pressed until the corresponding WM_KeyUp message has been sent to the window. Because the W key is pressed down while the paladin screen has focus and not released until another client has focus the WM_Keyup message is never receieved and the Paladin continues happily running off into the sunset. Going back to the client and pressing the back button does no good because to this client the W key is still being held down. Pressing the W Key again works simply because it causes the WM_KeyUp message to be sent after you release the W key with the proper client having focus. I hope I explained this so people can understand it.
my post from [Keyclone] 4 box shamans running off, more common in instance runs help :
From what i read it seems that a couple people (at least, me included) had this problem with the clone that needs to STRAFE RIGHT.Quote:
i've been having this problem as well, and it seems it's always when i use my formation (which i often use just to break /follow)
Basically with my 3 toons, the formation key is '\' (backslash)
This is bound to DOWN on my main, STRAFELEFT on clone1 and STRAFERIGHT on clone2.
Seems sometimes clone2 decides to run forward instead. looks like it receives AUTORUN instead of STRAFERIGHT basically.
From memory it's always the same clone that runs like a fool.
Pressing the follow key (backspace in my case) usually bring him back if i'm quick enough.
i had the one time when he would turn and run back, but continue to run past my other toons until i pressed follow again, then turn again and run past us again etc.
Can anyone confirm? could it be that this keystroke is passing badly or something?