I felt it would be hunters but guns are like "ranged" - whats that? If its not 40 or more then dosnt seem worth to level up another toon. Where is this infos, not on WoWhead from what I see.
http://www.wowhead.com/?item=35075#comments
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I felt it would be hunters but guns are like "ranged" - whats that? If its not 40 or more then dosnt seem worth to level up another toon. Where is this infos, not on WoWhead from what I see.
http://www.wowhead.com/?item=35075#comments
It's not usualy on items, it's more like a spec/talent thing (available to many classes, in different forms)Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=120140#p ost120140
For example: http://www.wowhead.com/?spell=19500
Many more in this list:Quote:
Originally Posted by 'Zub',index.php?page=Thread&postID=120156#post1201 56
http://www.wowhead.com/?search=reach#abilities
Most of them have "Reach" in their name
Arctic Reach
Destructive Reach
Grim Reach
Holy Reach
Nature's Reach
Shadow Reach
Storm Reach
Ranged means 'at a distance', basically "not melee". Items/spells you can use to hit targets that are at more than ~5 yards.Quote:
Originally Posted by 'Zub',index.php?page=Thread&postID=120159#post1201 59
Bows and Guns are ranged weapons. Lightning bolt is a ranged spell.
for example casters and Hunters are ranged classes/specs.
Rogues, Warriors, Feral Druids, Enhancement Shamies are not ranged classes/specs (even tho some can use guns/bows or do some spells for minimal ranged damage)
Paladins are .. well, who cares about palies anyway :p
I'd be simply too lazy to do that o_o... But nice work, I'd love to see some further progress ^^
Btw. Guild name...
<There is a cow level.>
^^
lighting bolt shouldnt be a problem as a "pulling method " but if you want your pally to do it i suggest what others have recommended and get engineering . its not to mat heavy to level up to 150 and get Dynamite .
SAm if you want to have some fun at later levels there are some instances that let you bring 10 people in . I.e RFC /SM you will get nerfed xp but it would be interesting for your 1 pally + 9 shammy or 10 shammies to go on a killing spree there.
what server you on?
nerzhul.
Ya Im trying to get some plan to get ez dynimite.
But I was kinda hoping that a Hunter with bow or gun could just get mobs from like 50 or more yards away.
Ok all "ranged" items start at 30 yards and then are modified by individual talents?
So dynimite, bows and guns are all the same range if you have no talents to increase distance?
http://www.wowhead.com/?spells=6
http://www.wowhead.com/?search=EZ-Th...gorized-spells
Do some hovering over the spells at those two links and it appears that 30 yards is your base range with those sort of weapons.
Hunters and mages have talents that increase their range off the top of my head 36 yards is a number for mages I recall, but 41 is the absolute max I believe. Other ranged dps I can't tell ya much, less familiar. I also believe that talents is the only way to increase range, enchants and ammo bags and the like only increase attack speed.
It's "Flynn", like Errol FlynnQuote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=118911#p ost118911
Well I'm about 7-8 average right now. Died a ton of times tonight. Took on some skull con mob lol wiped ... then some level 17 mob ... wiped (grats having no items to get durability hits cept on main ... ), then running through barrens some level 16-18 mobs swamed me wipe ...
Then some alliance guy got near me so I attack him ... opps, wipe lol ...
Then i gets to thunderbluff and naturally wipe on the elevators oh well ...
Well gonna try and get some bags then back to the grind.
Got some add ons, one for loot (dosnt seem to allow me to loot 1/2 the time), one for maps and one for combat (usless). Put top middle computer on far camera so now I can see mobs around me on that computer and have my main in first person. Mobs 4-5 levels above me dies almost instantly so its all good.
Assuming all your configs are done and you're spending zero time managing things other than quests/kills/looting.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=120884#po st120884
Speaking from experience, you don't need ANY gear until at LEAST 45+ to level up. At least for non melee classes. Not that repair bills are high or anything but it seems to me to be faster to just keep going than to stop and go back and repair. Repair bot aside, I wonder if we could quantify if the time it took to go to town slowed you down more than the lower DPS output at the lower levels. Would be a pain to find the exact break even.
With my RAF teams, I eventually stopped looting, as it was just taking too long. I also only bothered with equipping whatever quest rewards that were an upgrade, and vendoring the rest. Plus I had the added bonus of having all my toons look the same. You level so fast with RAF compared to the regular way, I imagine you will be upgrading gear from rewards before you need to repair it.
I skipped looting too and just gave myself gold. I did loot quest rewards and boss loot but that is pretty much it.
Well I do about 1-2 levels per sitting of about 3-4 hours, but I am still learning, at least this morning I stuck to the area around thunderbluff and didnt die. I going to have to look into the shock spells cause I am moving all the time constantly, I don't set up a camp at all like I do in EQ.
I have the hitmode and some autosortloot addon and the atlas add on (yet to get it to display a zone map though ...). Keyclone Rob said I should get minning and skinning and herb and get some trade items to sell so I guess I set that up now so I can get money for training and whatnot.
Lots of UI things to set up for sure.
[quote='Sam DeathWalker',index.php?page=Thread&postID=120937#p ost120937]Well I do about 1-2 levels per sitting of about 3-4 hours, but I am still learning, at least this morning I stuck to the area around thunderbluff and didnt die. I going to have to look into the shock spells cause I am moving all the time constantly, I don't set up a camp at all like I do in EQ.
I have the hitmode and some autosortloot addon and the atlas add on (yet to get it to display a zone map though ...). Keyclone Rob said I should get minning and skinning and herb and get some trade items to sell so I guess I set that up now so I can get money for training and whatnot.
Lots of UI things to set up for sure.[/quote]Sam, if you're leveling all 25 toons every couple hours, that's quite an accomplishment. Especially considering how incredibly sucktastic Mulgore is for atrocious collection quests (gather x/10 Trophy Swoop Quills, etc.). Also, you can pretty much get rid of Atlas. I'd highly recommend the [url='http://www.wowinterface.com/downloads/info8214-CarboniteQuest.html']Carbonite Quest addon[/url] , as it'll show you the areas where your quest NPCs/monsters are. ;)
Example:
http://farm4.static.flickr.com/3206/...f01ceec2_b.jpg
I wouldn't worry about any trade skills at all, with that many characters you can make as much gold doing an hour of dailies at 70 as you will collecting the entire time you are leveling. Collecting will slow down your leveling quite a bit, all that mining, skinning, emptying bags, selling at the auction and it will be a tiny drop in the bucket when it comes to getting mounts for all those characters.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=120937#p ost120937
Don't know if you know this but you don't need to level all 26 characters by hand, with that RAF bonus you could level the 18 and instantly make the others 60 with the gift levels. Alternatively you could get 13 level 60s of other classes I guess. Either way good luck.
ajust found this : http://www.wowarmory.com/character-s...n=Samdeathwkzz
Good going.
Sam, since level 10 you're accumulating "Talent" points every new level, points that you can spend for extra abilities.
The Talent window is accessible in the micro menu, just next to your character panel.
There are 3 panes for each class, that let you 'spec' in a more precise role (usually one tree for pvp and supporting abilities, one for dps, and one for tanking or healing, depending on the class.
It's better to have a read of all the talents before you start clicking icons because you have to pay a fee to get your points to spend back.
I assume your pally will put points in the protection tree (tank), and your shamies in the elemental tree (ranged dps)
Moo!
I'm sure both myself and Xzin will be intrested to see your progress, alot of people start 20-25chars but either give up after 20levels due to exhaustion or simple cannot afford to fund it.
Keep us posted if you do persist to level up :)
Also be intresting to know your setup....
My other guys are like 8 or so I had to get the pally up to 12 so I can try and get rez.
I posted my planed shaman ele build (52/5/something) I thinks somewhere here on this forum. Havent really though about the Pally build cept it will be prot.
Been working mostly on the UI for that last few days with all these add ons.
Anyone know how to get rid of the armor durability (or lack thereof lol) display?
http://img355.imageshack.us/img355/9...1612oc1.th.jpg
lol, go repair maybe? Get a vendor with an Anvil icon.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=121869#p ost121869
They will repair your armor for 2silver 49copper ;)
No the stupid icon thats part of the mini map display, that looks like some guy in armor.
:D that means your armor is broken and you do need to go repair, once you repair it will go away 8)
If you're talking about this:Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=121878#p ost121878
http://tonicturtle.free.fr/wow/armordetail.JPG
Then it will disappear when you go and repair your armor, which, according to your screenshot, will cost you 2s 49c.
The yellow bits all have 5 or less durability, the red bits have 0 durability.
Zero durability is like being naked basically, you lose all the stats of that item; Not that it matters much with your current gear.
you lose durability little by little while you are in combat.
If you die to a game character (NPC) you will lose 10% durability on all items.
If you accept to be rezzed by the spirit Rezzer at the graveyard, you will lose another 25% durability. (although i think it doesn't happen at very low levels)
If you get killed in pvp by another player, you do not lose the 10% durability. Same thing if you manage to kill yourself (some classes have abilities that allow that, Priests' Shadow Word: Death, or Warlock aoe fire spell come to mind)
Jumping down a cliff to your death will cost you 10% durability as well as drowning or fatigue.
At higher levels, if you fight with zero durability (all red items) you won't go far. It will be like having a paper armor and hitting with a wet noodle, but less powerful.
[Edit] added some info on durability loss.
Exactly. How do I get it to go away without fixing my stuffs? I mean most everything else on the UI can be eliminated if needed. But ya the repair cost is minimal I guess.
Bribe some Paladin to boost you from 1 to 60 in 26 hours per team.
Level 1 to 10, questing without collection/repair is maybe 2 hours at most.
Level 10-20 in SFK is another 2-3 hours maybe.
Level 20-40 in SM, you could be at 12 hours /played at level 40.
Sam,
Having come myself from MB'ing EQ for years, understand that WoW is totally different. In EQ, you set up camps and had a puller grab mobs. In WoW, you basically are mobile almost 100% of the time, otherwise the mobs in a given area are all dead and pulling from far away without having the mob reset on the way becomes problematic.
If you haven't already figured it out, quests get you FAR MORE XP for the effort than just grinding mobs. And, given the RAF thing that I assume you are doing, you can avoid most, if not all, the collection quests (I shudder to even think of doing a collection quest x26 with a 15% drop rate item that is typical of those type of quests). Quests are where it's at with WoW, as the efficiency of time spent vs. XP gained is astronomically superior than EQ's "quest" feature. Ironic, given the name of the game.
WIth RAF, I collcet maybe 5-8 "kill" quests on a given area and do it all, then head back to town and turn them in. I have gained up to 2 levels per 8 quest hand-in that way with RAF. Also, since all kills count for a group, you'd only have to do the quest 5-6 times with your groups. The only issue I see is getting each group to "tag" the mob first and therefore get credit for the kill from that group. If you roll a hunter, you can "tag" the mob with a missile weapon, or heck, even a warrior or rogue can do it. Or, control a shaman within the group on that particular quest. Lots of options.
Ya its seems that Ill be moving all the time, setting up a camp dosnt seem to good. Gonna get my shock spells so I can cast on the move ... not sure about quests but Ill be looking into it asap.
I have a neet way to tag now. I have 6 groups (1X4, 1X2 and 4X5), and show one group leader on each of my screens. I bind a key to the action bar and drag the attack macro on just one of the leaders (easy to change on the fly) to that action bar slot. Hit that key and only he tags, then hit the attack key that goes to all 25 a 1/2 second later and volla a spicific group of my choice get all the exp.
Yeah, I agree with the other sentiments. Save yourself hours upon hours but doing kill quests(You can't complete them if you are in a raid) and collect this one item quests. This will save you tons of time. GL.
I guess some people aren't realising that Sam is learning WoW, plus playing 26 characters! That would SUCK. If it were me, and I was new to an MMO, I would not multibox until I hit max level and exeperience most of the game. So I can't imagine learning a new MMO and playing 26 chars too. My head would explode.
If I were going to 25 box I would actually level 5 teams up separately to max level before I played them together.
Get the Simple Minimap addon. It allows you to toggle the durability display.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=122024#p ost122024
I got one that is no longer supported called SLCore. It has SLCurability and displays a movable, resizable "xx%" indicator. THis is most useful for the main Tank as I keep track if my shield if broken--and I carry 4 shields. :)
Think about it. You level 5 from 1 to 70, and doing it again 5 more times.Quote:
Originally Posted by 'd0z3rr',index.php?page=Thread&postID=122052#post1 22052
Sam's approach is total immersion from EQ to WOW. How else can he start seeing how to play 26 at once by starting with just 1 or 5? I will not see that issues he will encounter since I only play 5 at most.
Hey sam, best of luck to you.. What server did you decide on anyway?
I hope everything goes well with the phase change from WoW to EQ, being an old EQ player myself (although I never multiboxed it) I really hope you enjoy playing WoW :)
simpleminimap was not updated for the current patch, Im not using add ons that are not being supported currently. Im trying some fo the others but I just might have to learn all the codes for that and make a thing myself.
Its fun so far, sure would be something if someone took the best of EQ and the best from WoW and made a great game. But wow should improve faster then EQ I would guess given they have 50 X the amount of income to spend to improve.
51 x now with you Sam.
Well got my UI stable, Looking good:
http://img262.imageshack.us/img262/9...4054qk7.th.jpg
http://img523.imageshack.us/img523/6...4017xm5.th.jpg
It looks clean.
You can further hide the Bags and Micro Menu bars.
Looking clean Sam! Hope you are having fun with your raid behind you lol. And as mentioned you can further hide your bags, in Bongos you can select it to show a single bag, might be part of the regular blizz GUI as well just dont know where it is located.
I'm curious, what fight took 23 seconds? With 4 shaman most fights take 3-4 seconds...