Madman Max, that works for me, but is also slow. I'm glad to see you're making some progress! Thanks for continued support Freddie. HKN is great stuff.
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Madman Max, that works for me, but is also slow. I'm glad to see you're making some progress! Thanks for continued support Freddie. HKN is great stuff.
Multibox failed miserably on Windows Server 2008, so I'm using HKN now. I just have a couple of quick questions for you guys who've been playing with it longer than the hour I have:
Round robin? Possible?
And I'm assuming since its a server/client setup (like Multibox) you have to suck it up if you lose your main since there is no failover to another machine? Keep in mind I'm using 3 different PC's with 1 WAR per pc.
Thankee sai.
Thanks a lot for the additional info. I'm sorry it's taken me a few days to get back to this thread. I had hoped I could test Warhammer myself over the weekend, but it wasn't possible.Quote:
Originally Posted by 'Madman_Max',index.php?page=Thread&postID=120304#p ost120304
What do I have to do to buy an account? Can I buy a key over the web or do I have to get DVDs?
It's too late for Pre-Orders unless you get a physical box from Gamestop/BestBuy/Circuit City brick store.Quote:
Originally Posted by 'Freddie',index.php?page=Thread&postID=122057#post 122057
You can try Direct2Download so you can uhh download 10 GIGS + patch(es), AND wait for the key via email from them.
Or just wait until the game hit the shelf this Friday--and most likely just a patch.
I'm going to add a <Toggle> keyword in future builds which will let you define hotkeys that perform a different set of actions each time you press them. This will be very easy to use, and it will allow you to make round-robin hotkeys and a lot of other things besides.Quote:
Originally Posted by 'Morganti',index.php?page=Thread&postID=121834#pos t121834
However <Toggle> isn't in the program yet. In the meantime you can make round-robin hotkeys in a much more complicated way. I don't recommend it because it interferes with use of the lock keys, and it's difficult to understand, but it does work. This other method is shown in the eleventh post in the following thread:
Kludgy round robin method
All three copies of HotkeyNet on your three machines have exactly the same abilities. There is no difference between clients and server. All three can send commands to the others. The client/server distinction has to do only with the underlying communications protocol. Once your HotkeyNets are connected, you can completely forget which is the server and which are the clients.Quote:
And I'm assuming since its a server/client setup (like Multibox) you have to suck it up if you lose your main since there is no failover to another machine? Keep in mind I'm using 3 different PC's with 1 WAR per pc.
In order to use the keyboard of one of your clients to send hotkey commands, you need to load a hotkey file on that machine.
When I use HotkeyNet to multibox (which admittedly isn't often) I load hotkey files onto all three machines and use all three keyboards.
Had no end of problems in my first boxing attempt in WAR yesterday. I couldn't spend a ton of time playing with the setup as my old daoc guild reformed in the game and we scenario'd up together (8/8 Ironbreaker and enjoying the hell out of it). Let me see if these problems sound like anything anyone else has seen:
1. Assisting is quite wonky. I tried setting assist party 2 and it seemed to work for 1 or 2 mobs and then it just...stopped. The macro didn't seem to want to acknowledge an /assist in it at all either.
2. Honestly not sure if this an issue from HKN or just my setup or what, but after roughly 10 minutes of doing setup and playing across all 3 computers my main computer's WAR would just freeze and I'd have to kill it and relog. This happened about 4 times. I went on to play solo all night long (with the other alt computers running that would be running WAR) without any freezes.
3. My scroll wheel on my mouse seemed to "break" on my 2 alt computers when I tried to use it. For instance, when trying to change my direction keys on the alts if i used the scroll wheel it would get in a "stuck" mode and always want to go up or down all the way (no in between). I'm thinking this might be more of a WAR problem (never had an issue with it in WoW with my same setup), but I'll play with it more.
I'm really throwing this out there just to see what people have to say. I'm at work and of course can't do any further testing, so I just have you guys ;) That being said, being back with my old DAOC crew is making NOT boxing feel good again.
I don't know either but if it turns out to be a bug in HotkeyNet, I'll fix it. All I can say is:Quote:
Originally Posted by 'Morganti',index.php?page=Thread&postID=122514#pos t122514
1. If you're using SendWin it's probably not a HKN bug because that code has been in the beta for nine months and nobody ever reported it before. (And we're up to 800 regular users now.)
2. On the other hand nobody used HotkeyNet with WAR until recently, and sometimes bugs become visible only when the program is used in a new way.
3. If you're using SendWinX anything is possible because the code is experimental. It does weird things and it's barely been tested.
My script file looks pretty much the same as the WoW example script file, but I don't rename windows. The scroll wheel seems to be my biggest issue (key passes seemed to be working).
HotkeyNet doesn't do anything with the scroll wheel -- doesn't look at it, doesn't simulate it. The only way I can imagine that HotkeyNet could affect the scroll wheel is that HotkeyNet's mouse hook might slow it down very slightly. But HotkeyNet installs a mouse hook only if you've defined at least one hotkey with a mouse button in its trigger. If you don't do that, there's no mouse hook.
Cool. I'll play with it and see if I can find a workaround. Thanks for the responses!
And I'll try WAR in the next day or two and see if I can duplicate the freezing. Thanks for the feedback! :)
I relented to dual boxing (2 computers), but would rather go 1. However, the window swapping/sendwinx not working with WAR puts a big damper on it.
It works really well with 2 computers and HKN. Themain drawback of multiboxing in WAR is the follow distance imo. It's way too far and makes you feel like you're driving a Mac Truck.
I have CTD's once every 2-3 hours of play, as have many other people (single boxing). It seems that the Warhammer code still needs some refinement. I never freeze though, the program just closes with no warning.Quote:
Originally Posted by 'Freddie',index.php?page=Thread&postID=122553#post 122553
I am still experiencing the "freezing" problem on my main computer when running HKN (never when I'm not running it). The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only, but I can still see the WAR cursor moving around in the game correctly. It's like my input just ceases to funtion. Add to that my assist button magically stops working on one computer but works on the other....and the computer it DOESN't work on other broadcast buttons do! Weird shit TBH.
By the way Freddie, I'm running server 2008 on all 3 computers. Firewalls turned off of course, so no connection issues there. I'm also using Multiplicity for control (one keyboard/mouse/n52) for all 3 computers. I'm sure it's a type of setup none of your other users are doing, but I have very little other problems other than this HKN issue.
I'm really not happy with the multiboxing experience in WAR at this point anyway, but I'd still like to get everything working (perhaps use bright wizards just for PL'ing or PVE or something) or cancel my extra 2 accounts. I'm going to trim everything out of the script that I'm not using at this point. I upgraded to 126 from 125 (couldn't find some documentation on 127 or 128 to jive with my script) and maybe things got a LITTLE better, but it's still not a seamless experience by any means. :/
Did you try running Hotkeynet without Multiplicity? The problem may be caused by an incompatibility between the two. There has been at least one other reported problem when running HotkeyNet and KM programs simultaneously.Quote:
Originally Posted by 'Morganti',index.php?page=Thread&postID=124347#pos t124347
I can't remember any reports of freezing or input getting blocked, and there are about 850 steady users of the program at this point. That doesn't mean you haven't found a bug in HotkeyNet, but it does make me suspect that the cause of this problem may lie elsewhere.
Could you please email your hotkey file to me as an attachment? My address is freddie at hotkeynet.com. When I get it, I'll load it up here and try to duplicate your problem.Quote:
The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only...
I'm having trouble understanding this. Let me try to rephrase it and you can tell me if I've got it straight. Warhammer is in the foreground on the local machine (the one where you press keys and move the mouse manually.) You press keys and and mouse buttons, but the local machine gives no indication that anything was pressed. However you can move the mouse and see the mouse cursor move inside WAR's window.Quote:
The "freeze" is not a full freeze. I lose the ability to click on anything and my keyboard goes dead on WAR only, but I can still see the WAR cursor moving around in the game correctly. It's like my input just ceases to funtion. Add to that my assist button magically stops working on one computer but works on the other....and the computer it DOESN't work on other broadcast buttons do! Weird shit TBH.
Is that right? If so, how do you escape from this? Do you have to reboot?
I don't understand the part about assist and broadcast buttons.
If I understand you correctly, it sounds like you've got a problem with the keyboard and mouse on your local machine, not a connection problem.Quote:
By the way Freddie, I'm running server 2008 on all 3 computers. Firewalls turned off of course, so no connection issues there. I'm also using Multiplicity for control (one keyboard/mouse/n52) for all 3 computers. I'm sure it's a type of setup none of your other users are doing, but I have very little other problems other than this HKN issue.
There won't be any new documentation until 129 or 130 when this round of syntax changes is complete. Hard-core testers who have been keeping up with the changes by participating in the HotkeyNet forum are invited (and encouraged) to use the new builds. Folks who are less sure about how the program works should stick with 126 for the time being.Quote:
(couldn't find some documentation on 127 or 128 to jive with my script)
I have not run HKN without multiplicity. Being that my 2 secondary machines have no keyboards/mice on them at all it would remove control of these two machines (the actual machines are not even located in this room in fact). I'll think about this and see if I can setup some hardware to go without multiplicity for some testing.
I understand you have a lot of active users and my setup may be the problem. Under XP I had absolutely no problems using multibox on WoW and DAoC, and keyclone on both XP and server 08 playing WoW. The problem may very well lie with WAR and HKN, HKN and multiplicity, or all 3 (and that's ignoring the OS), but it's odd to me that I only get this locking up issue (I'll explain further on that in a sec) when running HKN and actively broadcasting to the 2 alt machines. I can have all 3 machines on without broadcasting and play fine all night long.
The "freezing" issue. You pretty much spelled it out. Game is in the foreground and the mouse moves around (with the correct WAR cursor) fine, but nothing is clickable and keyboard buttons do nothing. I run the program windowed and just have to close it. Upon re-opening it everything is fine until the next freeze. So, it is not a "true" freeze where the actual game freezes. I can still see people and things moving in the game fine and my mouse moves, but no input at all. HKN seems to be functioning fine while the app is frozen, and the computer itself is fine (can click and do anything else).
The "assist" issue. The secondary computer can recieve all inputs fine (jump for instance with the spacebar), but my key and macro that is setup for assisting my main randomly does nothing. I had the problem while trying to do a scenario this morning. Machine 3 was recieving the assist fine, machine 2 was magically NOT recieving the asisst, but was recieving everything else. I had HKN running but not broadcasting on machines 2 and 3 so the only broadcasting was coming from machine 1. Upon finishing the scenario I went in and turned off and on the Pressed Hotkeys checkbox and suddenly machine 2 starts assisting again.
The multiplicity angle sounds like the best bet. I'll give it a shot. I'll email you my script. I've been modifying it today to play with, but it's still generally the same.
Four questions:
1. You say "nothing is clickable and keyboard buttons do nothing." But then you say you close the window. I'm not following this at all. How do you close the window without either clicking or pressing keys?
2. While this problem is occuring, if you press a key, does HotkeyNet show the name of the key in the upper right corner of its main window?
3. While this problem is occuring, if you press a hotkey, does HotkeyNet show the name of the hotkey in the upper left corner of its main window?
4. While this problem is occuring, if you press a hotkey, does HotkeyNet display a red or blue message on its main panel? If it's red, what does it say?
I got the file. Thanks. Here are three things you can try:
1. If "Attach threads for SendInput" is checked on the Settings Panel, turn it off.
2. Next time the problem occurs, shut down HotkeyNet and see if the problem goes away.
3. If that doesn't work, the next time after that, shut down Multiplicity and check the same thing.
Ok, I turned off "Attach threads for SendInput".
I will test the HKN stuff next time it happens and also try closing it and seeing if the problem goes away and do the same with Multiplicity.
As far as "nothing is clickable", nothing is clickable in the game (characters, icons, etc) but the minimize/expand/close buttons at the top right are there as normal and are clickable, thus leading me to believe that its an input problem in the game and not an actual freezing of the program.
From what I recall HKN acted normally when the problem occured, but I'll double check that.
The "attach threads for send input" may have done it...just played for 30 minutes or so and no freezing! Thanks Freddie
HKN works perfectly when i play one client per PC.. however i cant figure out a way to get it to work with multiple clients on one PC.
it sort of works, but every time i press a hotkey using SendWin or SendWinX it brings the background client into focus and then switches back, which makes the game unplayable. i have a feeling im just using the wrong script.