Has anyone tried/succeeded in getting this style to work with a castsequence macro? Seems all the re-targeting boogers it up.
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Has anyone tried/succeeded in getting this style to work with a castsequence macro? Seems all the re-targeting boogers it up.
Any tips when setting this up where to put your hidden macros? I use most of my keyboard already 'cuz I'm wierd like that, and can't use more than 5 or 6. I used up , . ; ' [ keys already. It'd be nice if I could hide them under my menu keys, like m n p b etc. without messing them up, and I'm a little scared to try.
I'm also only 3 boxing, if that makes any difference.
Sorry for not replying more, I'm on holiday at the moment so don't check back here much.
Regarding button usage, you can use all the numpad numbers unless you use them for something else. Or use the click commands like I outlined in a previous post to still get the regular functionality of buttons like O, C etc (I haven't tested this myself).
Regarding castsequence, I haven't tried it myself, but seems like it should work fine so long as you don't have it reset on target. If you want that reset, I would try doing a big /assist line at the start instead of /target, and hopefully you'll keep the same target (mob this time, rather than targetting the player), and it won't reset each time you retarget the same guy.
k wow, this is complex. Got it running about 90% go atm though. Would be 54 atm but skipping leveling time for this is worth it.
how bout a straight assist macro, get everyone targeting the exact same thing, mostly to heal people not in my party or target the same thing to enable melee attacks.
/target [mod:ctrl,mod:shift,nomod:alt,target=Moji]
/target [mod:ctrl,mod:alt,nomod:shift,target=Yoji]
/target [mod:alt,mod:shift,nomod:ctrl,target=Zoji]
/assist
/startattack
this is what I've come up with, but the fatal flaw is it assists off the main's target too. So target a friendly, the clones are on the friendly, but you're on the friendly's target. I'm kinda stumped.
EDIT: NVM IM A TARD. :P
when rewriting a macro called 'assist' dont forget to unbind your prievious macro named 'assist' from the same button. I was running it both on the string button and hotkey button.
works perfectly now. :thumbsup:
Heya :)
am not sure how to solve the targeting issue with /castsequences atm. I'll look into it when i get back home..
what I could suggest quickly to begin wth is introducing a /stopmacro command.. like so:
/castsequence [target=harm] Lightning Bolt, Chain Lightning
/stopmacro [target=harm,nodead]
/a [mod:ctrl,mod:shift,nomod:alt,target=ToonA]
[mod:ctrl,mod:alt,nomod:shift,target=ToonB]
[mod:alt,mod:shift,nomod:ctrl,target=ToonC]
[mod:ctrl,mod:alt,mod:shift,target=ToonD]
[mod:ctrl,nomod:alt,nomod:shift,target=ToonE]
now careful with these though.. I would not advise using it with all your macros as you may end up loosing a lot of functionality :S
I'll see if i can make them better :)
How about using Left and Right modifiers to clean it up a bit?; LCTRL, RCTRL, LSHIFT etc.
I ended up installing Macro Sequence last night, and it seems to work really well for the sequences, and really helps with the macro size limit too.
All I need to do to the above macros is replace the /cast line with /click MySpells.
The the set up for macro sequence looks like
Cogwheel, the addon author has said he's working on a gui to update the sequences instead of editing the files, but it doesn't seem to have been updated in some time. Seems to work so far though.Code:MacroSequence.sequences = {
MySpells = {
reset = {
shift = true,
combat = true,
seconds = 23
},
"/cast [target=targettarget,harm] Vampiric Touch",
"/cast [target=targettarget,harm] Mind Blast",
"/cast [target=targettarget,harm] Mind Flay",
"/cast [target=targettarget,harm] Mind Flay",
"/cast [target=targettarget,harm] Mind Flay"
},
oh wait.. the idea was to have a cast sequence that didn't reset even if you changed target?Quote:
Originally Posted by jettmartinez',index.php?page=Thread&postID=107126# post107126]I ended up installing [url='http://www.wowinterface.com/downloads/fileinfo.php?id=7911
i don't see why using
/castsequence reset=10 Stormstrike, Earth Shock (just as an example)
wouldn't work.. there is no condition set that states it should reset when changing target..
if you did want it to reset then u would replace it with
/castsequence reset=10/target Stormstrike, Earth Shock
Sigh, this method almost makes me think to move over from Octopus to Keyclone.
I've used a castsequence round-robin for frost nova on 4 mages. You just need to think about the resets.
Mage 1:
castsequence reset=60 frost nova,,,
Mage 2:
castsequence reset=55 ,frost nova,,
Mage 3:
castsequence reset=50 ,,frost nova,
Mage3
castsequence reset=45 ,,,frost nova
You then put the macro in BOTH keybinds. The current "leader" casts frost nova from the main bar and the current followers cast it from the secondary (non-focus) bar.
The cascading reset time is to reduce the chance that I get caught in different spots in the sequence across chars. Mage 1 is my "normal" main (can't use the word leader anymore) so the sequences will all reset around the same time. The reset is necessary as, should you need to change leaders, the new and old leader would start using a different macro and be in the wrong point within it.
Now, before you say it, I KNOW that frost nova is untargetted and does not need all this extra effort, but as I said in an earlier post I have generalised the whole leaderless system so I don't start screwing with hotstrings and keymaps all the time. I only give this as an example because I already know it works.
There is no reason the idea can't be applied to any sequence providing you don't reset on target. I'll give the idea some thought, there may be a a way around it.
I promise to go into more detail on the generic leaderless setup, perhaps even providing my keymap files for download or cut/paste, when I can find a little time.
Yeah, looking at it all again, it turns out my problem wasn't so much the castsequence as the /startattack I had left in there when I copied the macro from my Warrior was which interrupting my casting :rolleyes:. But then I started running into space issues with the standard macros sizes so Macro Sequence does help with that.Quote:
Originally Posted by 'Ðeceased',index.php?page=Thread&postID=107157#pos t107157
Yeah, looking at it all again, it turns out my problem wasn't so much the castsequence as the /startattack I had left in there when I copied the macro from my Warrior was which interrupting my casting :rolleyes:. But then I started running into space issues with the standard macros sizes so Macro Sequence does help with that.[/quote]Quote:
Originally Posted by 'jettmartinez',index.php?page=Thread&postID=107163 #post107163
ah :) that might explain it ^^ although I've never come across this problem before :S good to know :)
I've been trying unsuccessfully to get my shaman keymapped and I need some help. Here's what i've got so far.
On all toons, in my button 1 on the default action bar is this macro (gleaning from what I've read prior):
/target [mod:ctrl,mod:shift,nomod:alt,target=Trivaram][mod:ctrl,mod:alt,nomod:shift,target=Trivarem][mod:alt,mod:shift,nomod:ctrl,target=Trivarom][mod:ctrl,nomod:alt,nomod:shift,target=Trivarum]
/follow
/targetlasttarget
for my keymaps so far:
Trivarum (key/hotstring):
1/1
LSHIFT+LCTRL+1/1
LSHIFT+LALT+1/1
LCTRL+LALT+1/1
Trivarom:
1/1
LCTRL+1/1
LSHIFT+LCTRL+1/1
LCTRL+LALT+1/1
Trivarem:
1/1
LCTRL+1/1
LSHIFT+LCTRL+1/1
LSHIFT+LALT+1/1
Trivaram:
1/1
LCTRL+1/1
LSHIFT+LALT+1/1
LCTRL+LALT+1
I've already applied the keymaps to each account, any ideas?
ah well the problem you have there is that you have every key linked to the same hotstring.. basically that means when you press 1 on your first toon. it is now trying to activate all of the other combinations at once.
you have to break it down so that each combination is specific to a hotstring.. ie like so:
ToonA:
(key/hotstring)
1/1A
LSHIFT+LALT+1/1B
LSHIFT+LALT+1/1C
LCTRL+LALT+1/1D
ToonB
LSHIFT+LCTRL+1/1A
1/1B
LSHIFT+LALT+1/1C
LCTRL+LALT+1/1D
ToonC
LSHIFT+LCTRL+1/1A
LSHIFT+LALT+1/1B
1/1C
LCTRL+LALT+1/1D
ToonD
LSHIFT+LCTRL+1/1A
LSHIFT+LALT+1/1B
LSHIFT+LALT+1/1C
1/1D
If you now press 1 on toonA, it will activate LSHIFT+LCTRL+1 on all the others etc
It is still not working, :huh: . I noticed in your prior post that both toon b and c were sharing lshift+lalt for their keys, not sure if that mattered, and I made a slight alteration to take that into account. I have the macro at the bottom on each toon and when I test on a particular toon, I get a "no target" error. Thank you for your help Deceased, =).
Keymaps:
ToonA:
1/1A
LSHIFT+LCTRL+1/1B
LSHIFT+LALT+1/1C
LCTRL+LALT+1/1D
ToonB:
LCTRL+1/1A
1/1B
LSHIFT+LALT+1/1C
LCTRL+LALT+1/1D
ToonC:
LCTRL+1/1A
LSHIFT+LCTRL+1/1B
1/1C
LCTRL+LALT+1/1D
ToonD:
LCTRL+1/1A
LSHIFT+LCTRL+1/1B
LSHIFT+LALT+1/1C
1/1D
generalized macro's modifiers:
ToonA - ctrl
ToonB - shift, ctrl
ToonC - shift, alt
ToonD - ctrl, alt
verbose:
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
:S I couldn't find the bit you were saying.. (which post :) so i can fix it ^^ )Quote:
Originally Posted by 'Trivarum',index.php?page=Thread&postID=107472#pos t107472
the principle behind it is that you stick to a particular modifier combination for each toon, as you rightly suggested
Could i quickly ask about your error message?Quote:
generalized macro's modifiers:
ToonA - ctrl
ToonB - shift, ctrl
ToonC - shift, alt
ToonD - ctrl, alt
verbose:
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
do you have this macro bound to "1"?
if so you have to think.. what is your main character receiving?
all your clones are getting the new commands to follow your main.. but your main is getting a strange message from this macro: (highlighted what doesn't apply to him)
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
soo.. he is getting several commands that don't make any sense:
/target
/follow
/targetlasttarget
:S /target without any condition or predefined route is to the best of my knowledge not doing anything :S
/follow of course is a command :) so just for fun, use this macro when you have some random friendly player selected and watch your main follow him :P
/targetlasttarget again is a command but wont always work (depends if your last target is anywhere to be seen :P)
basically the idea is that for your current main u have the plain spell in the action bar, and the huge macro linked to some other key so that they don't overlap but with this.. hmm
although.....
*brain doing something*
Yes! just had a brainwave :)
change the macro to this :)
/stopmacro [nomod:ctrl,nomod:shift,nomod:alt]
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
I'm unable to test it out atm, but what that means is, if you simply press this macro without any mods, then your clones receive the modified command but ur current main does nothing as you stopped the macro.
another brain wave ^^
for spells you just need one macro ^^
#showtooltip Lightning Bolt
/cast [nomod:ctrl,nomod:shift,nomodalt,target=target,harm][mod:ctrl,nomod:shift,nomod:alt,target=Trivarum-target,harm][mod:ctrl,nomod:alt,mod:shift,target=Trivarom-target,harm][mod:alt,mod:shift,nomod:ctrl,target=Trivarem-target,harm][mod:ctrl,mod:alt,nomod:shift,target=Trivaram-target,harm] Lightning Bolt
with that last macro just plonk it into your 1 slot and it should work.. word of warning tho! if you use this, you wont be able to use ur shift+?? keys etc.. as all the modifiers are tied into 1..
that was the original idea behind putting the modified stuff to an unbound key, (as Pocalypse rightly suggested at the beginning)
so 1 would be keymapped to a modified #
shift 1 could be bound to a modified ]
etc
but if you use a macro like this and link it only to itself it can mean the loss of modifier use ie:
If 1 is bound to the above macro.. then
ctrl 1
shift, ctrl 1
shift, alt 1
ctrl, alt 1
are no longer available for use..
so to use shift1 you have to bind the macro to another key (say "#")
and then for alt1.. "]" for instance
Hi,
/stopmacro [nomod:ctrl,nomod:shift,nomod:alt]
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
works. (I'm also using it in my follow macro)
btw. in that case a simple
/stopmacro [nomod]
also works, if u are running out of character-spaces....
/facepalm.... am thinking too complicatedly :)Quote:
Originally Posted by 'OLIPCS',index.php?page=Thread&postID=107637#post1 07637
what he said :)
First of all:
a BIG thank you (@Pocalypse & Ðeceased) for this wonderful system!
I admit I understand the benefits of an focusless, targetless and leaderless system (yah a ftl-system ;)), but for me the "targetless" is not realy needed and I personaly like to see whom my toons are targeting.
So I changed your setup a little bit, to better suit my playstyle.
Another benefit of this is, that I can use modifiers in my Attack-Macros, which is currently not so easily possible in your system (I think).
Here a "short" discription:
In my setup, the default target of all toons will be the target who should be damaged.
Basicly i have only 2 buttons where your "ftl-system" is used. My follow-button("^") and my Target-Current-Toons-Target-Button ("1").
This buttons are setup like yours (yeah i'm lazy) with the diffrence that I'm not using seperate Key-Bindings for active-toon-actions and following-toon-actions, like you do with using "2" for active-toons-actions and "#" for following-toon-action. I would simple use "2" for both.
So to get an Example my binding for "1" in keyclone looks like:
1 --> tt1
Ctrl-alt-1 --> tt2
Alt-Shift-1 --> tt3
Ctrl-Alt-Shift-1 --> tt4
Ctrl-1 --> tt5
(ttX = target-toonX-target)
to complete the setup, now the macros I use for follow and targeting:
Follow (bind to "^" at EACH toon):
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/f
/targetlasttarget
Target-Current-Toons-Target (Bind to "1" at EACH Toon):
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/target [target=targettarget]
Here are some things to mention:
1. The "/stopmacro" is neccesary because the active Toon will also execute the macro and we don't want him to follow/targettarget his current target
2. If you want to save characters you can leave out at each toon the Line they are mentioned
(for toon1 this would be "[mod:ctrl,mod:shift,nomod:alt,target=toon1]")
So to sum it up, whats the benefit/disadvantages of this method compared to the "original" ?
CONS:
- uses the Target, so it'S not "target-free" (focus an leader remains free)
- uses only one conceptual "bar/button" for an action (doesn't distinguish between "active" and "non activ"-pressed button/bar) (u could do this with this variant if you like also)
- two seperate actions for targeting / damaging(healing) are used
PROS:
- use of modifiers in attack/healing macros is possible cause targeting and damaging are independent
- "reset=target" in castsequence is possible
- u can see who the toons are targeting (ok, this is personal choice)
- doesn't have to use "/target [mod:ctrl,mod:shift,nomod:alt,target=toon1][mod:ctrl,mod:alt,nomod:shift,target=toon2]...." in your damage/healing macros, so characters are "freed"
- only two keys need to be keymapped in keyclone
So I hope I could show another variant of this realy great system, and my poor english didn't make your mind bleed,
OLIPCS
Just so I understand since I've never been very marco driven before...
When you guys bind something to # or ^ or whatever, you place it on a bar first? I.e. Bar6 slot 1 (lower left spot 1) and then point the keybinding in the interface to there?
I just want to make sure I'm not missing anything.
basicly: yes
by binding a macro to "^" do the following (in an order you like)
1. go to the macro interface and type the MAcro
2. drag the macro to a button on a a bar u like (in ure example Bar6 Button1)
3. go to the keybinding setup and bind "^" to the assignd button (Bar6 Button1)
of course this would differ, if you use f.e. trinity 2.0 where you can create "makro-buttons" and keybindings for them
Would anyone mind if I stickied this until it is written up in the Wiki?
FTW!! :P for a second there i was already thinking i was going nuts.. couldn't find the thread :PQuote:
Originally Posted by 'Wilbur',index.php?page=Thread&postID=107740#post1 07740
Really fab stuff thanks for posting it! :thumbsup:
The only problem I see with this is you need to hit your assist key every time you change a target. Other than that, its a great way of simplifying the method, would be nice not to have to set up new hotstrings for each ability.Quote:
Originally Posted by 'OLIPCS',index.php?page=Thread&postID=107654#post1 07654
Now, if all you want to do is have your clones target the mob so you can see it you can change the damaging macros to something like this:
/assist [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/cast Damage Spell
I changed the /target to /assist and removed the /targetlasttarget. This should leave your clones targetting whoever they're casting on.
The way to use modifiers with the "FTL" system (love the name, I didn't notice that before :)), is to treat them like a seperate button. So you'd make seperate hotstrings for them with a new hidden macro.
Yes please, Thank you so much Pocalypse & Ðeceased for this. Was a headache at first but totally changes the way I play my shaman now.Quote:
Originally Posted by 'Wilbur',index.php?page=Thread&postID=107740#post1 07740
Something that has been bothering me and possibly keeping me from fully understanding this, but from the first post with the examples, there is no "#" key, just shift+3 to generate a #, so what key is being used in conjunction with Ctrl, Alt, Shift?
2 --> LBAT
Ctrl-alt-# ?missing variable? --> LBBT
Alt-Shift-# ?missing variable? --> LBCT
Ctrl-Alt-Shift-# ?missing variable? --> LBDT
Ctrl-# ?missing variable? --> LBET
I understand whay keyclone is doing and what the big mod macro is doing to get it to activate different variations of key presses, but for some reason this step, this piece, is eluding me :S
well it depends what keyboard (or better which language)you are using ;) on a german keybard # isn't shift-3 for example...
On an EU keyboard the # button is on its own to the left of Enter. I didn't know it was shift-3 on a US keyboard at the time, I should probably edit the post to use another example.Quote:
Originally Posted by 'Leinar',index.php?page=Thread&postID=107945#post1 07945
Keyclone actually lists it as QUOTE in the hotstrings, not quite sure why :).
Ah gotcha, that makes more sense now :D , was banging my head against the wall trying out the example and not quite getting how keyclone was going to understand say, ctrl+shift+shift+3 and make it look like ctrl+shift+#. I wanted to just try the example out mainly to learn what you were doing, I tend to figure it out better just doing it once through with another's example and then adding my own thought process to it. The idea of different keyboard layouts didn't even enter my mind :(
Ok, I cut down on the number of clones for testing and I still can't get it to work.
My macro is:
/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=ToonA][mod:ctrl,mod:alt,nomod:shift,target=ToonB]
/f
/targetlasttarget
That is bound to "1" on my keyboard.
My keymaps are
ToonA
1/tt1
LCTRL+LALT+1/tt2
ToonB
LCTRL+LSHIFT+1/tt1
1/tt2
I am honestly starting to feel retarded here, lol.
Check your keybindings to make sure nothing else is bound to ctrl+1, shift+1 or alt+1, since that would 'steal' the key press from your button.Quote:
Originally Posted by 'Trivarum',index.php?page=Thread&postID=108030#pos t108030
P and D you two are great. Thank you very much for this. I have worked with it over the last couple of days and I came up with a variant that I like a lot so I thought I would share.
What this does not do: Care about the Target. There is no targetlasttarget. It does still preserve focus
What this does do: Eliminates the need for an alternative keybinding thus cutting your keys in half.
Note, to demonstrate the versatility of this macro I can use the same button for both a heal and a harm spell
/tar [mod:ctrl,mod:shift,target=Alldrasha][mod:alt,mod:shift,target=Alldrashâ][mod:shift,target=Alldrashã][mod:ctrl,target=Alldrashä][mod:alt,target=Alldrashå]
/tar [mod,target=targettarget]
/cast [harm]Lightning Bolt;[heal]Healing Wave;Healing Wave
The first line, the order is important. You must use your double mods first. Otherwise it is a pretty standard target (which of course all the credit goes to D and P).
The second line states that if any mod was used then and only then switch to the target's target. This is key. Because it will save you a "hidden" keybinding.
The final line is execute line for whatever you want to do.
With this macro use can also use any modifier to assist a player in regular play.
Now your keybindings will use the exact same key for all toons. For example if Lightning Bolt and Healing Wave are going on Button 0 then your hotstrings will use button 0 for all chars (with the appropriate modifier).
So bottom line. if you want to give up the concern about slave targets you can cut the number of keybindings in half. And if you tend to macro your main spell anyway you can combine them into one macro thus reducing the number of macros you have to maintain.
Edit Additions. I had a small irritant with /follow macro. The lead would still try to follow so for follow use the following below your /tar line (first line)
/stopmacro [nomod]
/follow
So if you don't have a modifier (i.e., the brain) then you wont attempt to follow anyone. I suspect this would also work for the method Pocalypse described.
I finally got some variant working that will make all clones follow for each of my 4 chars, will post an edit after I try binding harmful spells.
JRuss, the main reason we used hidden macros was to leave the modifiers of main buttons free to use for other abilities. So I could have 2 as Lightning Bolt and Shift+2 as Frost Shock, for example.
Other than that, yours is an excellent way of cutting down on macro usage.
Wilbur, hanks a lot for the sticky!! I'll start writing this up in the wiki just as soon as I get home and have some more free time on my hands.
Hi,Yes, I know, but honestly for my playstyle this is an advantage not a disadvantage.Quote:
The only problem I see with this is you need to hit your assist key every time you change a target. Other than that, its a great way of simplifying the method, would be nice not to have to set up new hotstrings for each ability.
I play an PVE-only setup (pala,mage,warlock,shaman,priest) where the "active"-toon is normaly my tank.
I never liked the macros the majority is using, where the assisting/focustargeting is bound into the specific spell-macros for wo reasons:
1. normaly you need a macro for every spell, with a seperate "targeting"-macro you cann simple drag a spell from the spellbook (ok, i admit, this is pure laziness)
2. (more importend) I like, that i must explicit specify when my toons have to change a target and they not allway targeting the target of my tank.
This way i could switch targets with my tank easily (for building aggro on seperate targets,dispelling,taunting or what ever..) while my dps-er stay on their target.
Ah, ok, sounds logical and doable. (but also a lot of keymaps/macros to set up)Quote:
The way to use modifiers with the "FTL" system (love the name, I didn't notice that before :)), is to treat them like a seperate button. So you'd make seperate hotstrings for them with a new hidden macro.
Agreed, it just goes to show the versatility of the system. Since I use a Nostromo the I never use mods which makes this method preferred. For keyboard users I can see where the use of mods comes in handy.Quote:
Originally Posted by 'Pocalypse',index.php?page=Thread&postID=108253#po st108253
I managed to set up my binds, with each of my 4 chars only having 6 macros. My suggestion for anyone else trying this setup, is to use 2 spells per button, both a harm and noharm, you save (in my case, 50%) of your bar space. For example, I have a Chain Lightning/Chain Heal on 1 button, Lightning Bolt/Lesser Healing Wave, and Flame Shock/Healing Wave. It really has made life easier for me, not only switching from a focus-oriented setup, but also adding these to the ftl setup.
edit: not sure if modifiers can still be used with the way I have mine set up, i'm at work, but i'll check when I get back home and let you know.
Trivarum,
I also used a harm and help/noharm to get two spells (see my example above). You should still be able to use a modifier with your method. In my example above, the modifiers can not be use but I only have a 1/4 of the buttons that others use.
However, if you use two spells you have to use them based on the same target unless you use the /target with a nomod so it doesnt switch to targettarget if there is not a mod. But that wont work with the normal method because they are reserving the mods for use.
I wrote up an article about my multiboxing setup, including some details on how I got the focusless, targetless, leaderless setup to work.
You can read it here: http://whatisearchfor.blogspot.com/2...ing-setup.html