Ok.
55 works for me too. I can handle 3 levels of mind-numbing grind ;)
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Ok.
55 works for me too. I can handle 3 levels of mind-numbing grind ;)
So glad I waited to buy my mounts :thumbsup:
It's not really a grind, from my understanding it's a long set of chain quests to get/use your basic abilities.
great timing on this one. My guys just hit 36 last night and are parked at the trainer in Theramore :thumbup:
Is this meant to mean something other than mounts and the level adjustments that happened some months back? What are they doing now? Can I get a link?Quote:
Originally Posted by 'Stickman1971',index.php?page=Thread&postID=87954# post87954
OMG!! My level 36 team will be soooo happy!! :D
I can't see how this change is anything but good, even though I doubt I'll ever level another toon with 12 70s already. Sure the "In my day, we did it the hard way" crew will QQ, but who cares.
I want to stab those types of QQers in the eye with a spork. Then they could say "In my day we did it with one eye!"Quote:
Originally Posted by 'Anozireth',index.php?page=Thread&postID=88184#pos t88184
Hate them.
Since so much of this game is focused on end-game, I don't have a problem with anything that makes it easier to get to 70. That's something I actually liked in GuildWars - you can create a max-level (20) character immediately to PvP with. There are a couple skills you could only get by leveling from 1-20, but you get to feel how a character plays immediately.
Now, for other games, there is a certain mystique with the extreme difficulty (time) required to get to max level. It makes those high-level players extremely rare to come across, unlike WoW where a majority of players have at least 1 level 70. I like both aspects, as long as they fit the game. WoW is great for end-game, but I think some other games could be amazing if they focused more on the adventure instead of simply leveling up. Something like a Forgotten Realms online game based on the AD&D 2nd edition: Player's Option ruleset, but re-engineer it for MMO play similar to WoW instead of turn-based AD&D-style.. heh I haven't thought about those books in a decade.
Since WoW has been focusing on end-game, and basically requires you to be max-level to continue on to the next expansion, it only makes sense that they'll dumb it down and make it easier. That's part of the reason for the removal/reduction of so many attunements - they want it to be easier for more players to experience the work they put into end-game features.
Nah, was just saying that the mounts and the level adjustments meant "on the horizon" for your toons... sorry if I was a bit misleading...Quote:
Originally Posted by 'The IT Monkey',index.php?page=Thread&postID=88178#post881 78