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KEYclone does not support mouse click passing... as of v1.8j....
that being said, you will never have a perfect click-able environment with today's mouse tech... in that i mean, your button down and drag cannot be replicated since windows needs to push focus to the other windows in order for them to process the mouse message. that being said, whenever multi-point mouse drivers become available, this may become a possibility.
even if it did... you would still have a problem with the orientation and position of your characters not being the same. this would make targeting not valid as the virtual world from each POV would be different
in the end, the solution will be mostly keyboard with a smattering of mouse clicks for static 'foreground' clickables (like action bars)
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I use a Lachesis and N52. You don't really need to click anything with those for combat and most things.
Think you just need to set your N52, then your keybindings to that. I have mine so that tab is top left, alt under it, ctrl, under that, and shift is to the right of it. movement is as it was, and 1 to = are around those including the nintendo style toggle. I use Bartender to set up my rows, and keybind WOW to those. So on my shammy regular spells are 1,2,3 up to =, etc and totems are Alt 1,2,3...=, less often are ctrl 1,2,3...=
Do the same for the mouse, keybind like KS to mousebutton 5, and blind to Alt mousebutton 5. My hands never move only fingers. With all the combinations you can easily put your trinket on something. Forget clicking even without dual boxing. Now keyclone does what you need.
Hope that made sense.
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awwwwwwwwwwwwww, okay well that sets my mind back a little bit, i will work on playing a hunter and whatnot without clicks but i doubt it will work, thank you for spending the time and helping me