Thanks for the macros took me from 200ms and 10 fps to 40ms 53 fps. Using the lo macro
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Thanks for the macros took me from 200ms and 10 fps to 40ms 53 fps. Using the lo macro
Thanks a bunch! :thumbsup:
From my personal experience, I've found moving all the sliders to minimum and unticking most boxes that say "may improved performance when disabled" etc, to work better than the low-res macro. The difference was 480-500fps facing a wall with my method, then it dropped to 400fps when using the low-res macro.
Also, the best fps gain is to cap the fps of your slaves to 15 or 30 (30 is a little better on the eyes if you need to check your slaves from time to time) by doing the following in the chat box:
/console maxfps 30
There's also /console maxfpsbk 30 (which caps the fps to 30 when its minimized I believe).
I use both and found fps on my main to be a lot smoother when going through cities with my slave.
Added to the wiki http://www.dual-boxing.com/wiki/inde...Graphic_Detail
This may sound silly.. BUT.. does this need to be hit at every login, or just once to set the graphics and it stays?
It does not need to be added every time you log in.
Also added this to the FAQ Guide.
Thanks!
Would it be too much to ask for someone to state what each command line affects for those that want to alter it to their personal needs (eg. be able to lower gfx but still see mobs/npcs at a distance etc.)?
/say detail: low
/console groundEffectDensity 16
- Says, "detail: low" in the [say] channel :D
/console groundEffectDist 1
- I set this to 1 on my alts. This is how many little bunches of grass and bushes it draws on the screen within the defined visible radius. less is better. Affects terrain effects only.
/console horizonfarclip 1305
- How far away from you can you still see bushes/grass/etc.
/console farclip 177
- This is how far away you can still see those shadows of mountains. If you look out on the horizon, you'll see the sky and then at the edge, you can just see the outline of the tops of mountains or trees. The lower this is set, the shorter the distance you can actually see those outlines of objects.
/console characterAmbient 1
- This is how far away you can actually see objects/terrain/etc. Past this, it does not draw anything at all...just the sky or fog.
/console smallcull 1
- This is a "glow" effect from your character that stems from the textures "reflecting" a certain amount of light back to the viewer.
/console skycloudlod 1
- Not positive, but I think this prevents geometry smaller than a certain size from being drawn. Reduces fine detail.
/console detailDoodadAlpha 1
- Turns on the ability to reduce the complexity of rendered clouds.
- This is like spraypainted textures and artsy additions to textures.
For a good example movie, go here and download the movie and watch it full screen.
Awsome! thanks for the info and the vid link :) 1 more question, are these settings account wide or character wide?