Originally Posted by
brcosm
I've been experimenting with round-robin key maps for my group. I'm running 4 warriors + 1 shaman and I've got a similar setup for Charge, Pummel, and Intimidating Shout. What I want to accomplish is an FTL style mapping that assists the active window, interacts with that target, and then performs the relevant ability in a round robin type fashion. The one quirk that complicates things is that I don't want what other characters in the action group to assist or interact with their target. This seems like it would be similar for a mage group.
Here is how I set it up. I suspect this configuration is sub-optimal so I'd love some feedback on how to improve it.
1) I created an Action Target Group and put my 4 warriors in it. It is called "Warriors"
2) I setup a Mapped Key in the Custom Hotkeys for each "rotational ability" with 2 steps. It actives on press and release with a 1 second reset
3) I added 4 actions to the first step:
a. Turn click to move on with target: Group (all of): Warriors and round-robin checked
b. Use the WoW macro /assist FTL with target : Group (all of): Warriors and round-robin, slot ID boxes checked
c. Use the IWT variable keystroke with target: Group (all of): Warriors and round-robin checked
d. Used the key with target: Group (all of): Warriors and round-robin checked
4) The only action in the second step turns click to move off
Let's say my charge key is D. I can be driving from my shaman and initiate combat with a group of 4 enemies by targeting each of them and hitting D. Each warrior will charge a different enemy and subsequent charges won't cause the other warriors to change targets.
For pummeling I can be on any slot and just hit my pummel hotkey to have whoever is next in the rotation target my active slots target, IWT it and pummel while the other characters in the group continue doing whatever they were.