Paladin - RetributionFirst of all I see three different ways to play this team, either strong burst damage (Type I), strong healing (Type II) or a mix of both (Type III)
I tried to gather some information from kromtors thread (wotlk) too but the game has changed too much :/ since ret can't dispel fear anymore I'm not sure if dk will be a better addition to that team than a shaman.
I'd use long arm of the law, fist of justice, clemency and selfless healer for all three types, using cleanse on cooldown vs certain classes is also important
Type I: uses holy avenger, execution sentence, final verdict and depending on overall surviveability/burst damage in the game (and I suppose burst will be pretty high at the beginning just as in every xpac) I'd play this with a resto shaman for double tremor/windwalk support, primal elementalist+storm elemental for 100% increased run speed and shocks. If the enemys team has no warlock then he should go for totemic projection and support with capacitor/root totem instead of going for double tremor.
Pros:
- High burst damage (Final verdict does 280% weapon damage as holy (increased by mastery), I remember holinka saying 180% wd in wod equals 380% wd in mop, so you can guess how hard that one hits), even if it doesnt oneshot it looks like a massive burst ability without cooldown, which makes it very strong combined with holy avenger up, crusader strike -> final verdict -> judgement -> final verdict -> exorcism -> final verdict, combine it with execution sentence
Cons:
- Obviously less healing, though it shouldn't be that big of a problem if you play that style with a healer, however this only works well if the ret heal is in a good spot since shamans usually have a hard time keeping 4 dps alive, but you'll need the tremor in 5s environment
Type II: uses divine purpose, holy prism, empowered seals
Pros:
- With seal of insight you're never going to die again, with bigger health pools 3% hp every 2 sec is very strong plus you can switch seals without losing the effect
- Works well for a 5 dps team with enh shaman since you'll need the tremor I'd say enh>dk in 5s, also pe+storm ele for 100% run speed, double tremor/windwalk or perhaps frost shock root instead of windwalk
- Can also be played with dk but then you have to drain locks 24/7 and kill them before you run out of fear breakers
Cons:
- Probably no oneshot since Templers verdict doesn't ignore armor
- longer games due to the lack of burst make fear more of a problem since we can't avoid it forever
Type III: (my personal favorite) uses divine purpose(situational holy avenger), holy prism and final verdict
Pros:
- Works well for 4 and 5 dps combos
- High burst damage and oneshots possible
- Burst healing with holy prism
Cons:
- build up time for burst
I'd play that with dk enh shaman, rogue or healer
with dk: drain lock 24/7, once he drops low finish him with wings+final verdict/HoW, otherwise switch targets whenever deathgrip is availible for force cooldowns and once someone is getting low pop wings
with enh: same as above but tremor keeps you longer in the game vs certain teams with lock/priest
with rogue: use holy avenger and go in with aoe stealth, snipe someone (most likely something that can't block) with all cooldowns in smokebomb right at the beginning, then zerg anything that could spam cc
with healer: well ... no need to further explain this