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if you take the gila over the domi you wont just lose out on the tank and RR, you will also miss the amazing sentry range and tracking bonus. all in all i wouldnt try it with gilas without replacing 2 of them with logi since you will need the reps. Mind you that all i know about incursions is from video guides and friends that run them but i believe i am educated enough in the subject to help you with this :)
Edit: Also i dont think Garde IIs will track all of the vanguard rats particularily well seeing as they ( as far as i know ) orbit rather close and move into optimal very fast. Unlike in anomalies where you can warp in at 100km and shoot all the frigates np you will land at a certain distance in vanguards.
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If you run Domis, you could also run an autocannon or some missiles to deal with frigates, right? And if you needed to you could swap sentry drones for scout drones after taking out the large targets from 150k or so.
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most of the rats will be frigates though i believe, but then again i havent tried it or know anyone who did so couldnt tell for sure. if you can track them though then you'd probably be volleying them.
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a regular RR fleet kinda works on incursions, but a multiboxed RR fleet definitely won't.
the thing is, to make a spider fleet work you will need to pre lock all ships that will be repaired. the set up i've used many times when doing lowsec exploration in lowsec is to split the fleet in half.
A targets E F G H I
Btargets E F G H I
C targets E F G H I
D targets E F G H I
E targets A B C D I
F targets A B C D I
G targets A B C D I
H targets A B C D I
everyone assigns drones to I
this set up allows you to easily assign 4 reps to anyone on the fleet.
the problem is you are extremely vulnerable to ECM.
the second wave on the OTA sites will pretty much demolish you, it can be 3x Niarjas, 2x Augas, one Neuting battleship up to 6 Tamas AND 5 standard frigates. (this is the reason incursioneers hate the OTA sites)
between the neuting, jams and the obscene dps from the Augas you are in for a WTF moment. you can get lucky and get one niarja, and less tamas... but every time you push that wave you'll be sweating bullets wondering what will the RNG send your way.
one way around this is to do a turtle set up. all domis use deadspace medium reps + deadspace cap xfers. feeding into a guardian with 6x reps. this way the targeting is WAY easier. the domis only need one target, and its the same on all.
as far as sentries go, the answer is no. on assault sites they kinda work, but on VGs rats get close in less than 10 - 15 seconds. not enough time to lock and blap. you need 400+ signature resolution to pull it off. and between waiting for all ships to land, setting up orbits, dropping drones, locking up and any eventuality and the rats will be swarming you.
and even when the domi has a beast tracking boost, sentries are still considered battleship size weapons (400 signature) even if you stack 3x faction omnilinks, the .08 tracking paired with the gun resolution will make most hits be glances. with the same .08 tracking medium guns will give you almost double the damage application. (beam lasers for example)
and yes, you can use webs. but its way too much trouble.
i would recommend prophecies, you can fit 2x nav computers + 2x omnilinks and use valkiries. (med drones.) they will deal a good 250 dps. and will hit the frigates with ease. prophecies can fit med reps, but cant really perma run them. so small reppers will be necessary. (yet, prophecies can use warfare links... so with enough SP they can be way better than domis)
if you don't want to depend on webs to kill stuff you need to aim for at least 0.15 tracking. the absolutions im using use 3x Tcs, that gives the pulses 0.2 tracking, enough to hit the low orbit frigates as if they were standing still, some frigates are real assholes orbiting at 2000m at 1.5km/s...
as far as rat composition go, they start either at 30km, or 70km. VGs are mostly frigates and cruisers. frigates either dive in for low orbits under 5km, or they stay at 10 - 15 km. the low orbit ones have low tank, but are REALLY fast, the ones that stay at a distance can be surprisingly tanky (more so if Maras are present, sansha logistics).
the cruisers follow a similar pattern, some will stay at 20 - 25 km with really strong tanks, or will dive in to 8km orbits and deal brutal damage. the later one are the "Augas", they have battleship tanks and move around like frigates... scary buggers.
as far as damage goes, regardless of the ship the rule of thumb is, if it stays at range it will do voley damage. one Tama is laughable, but 6 can be scary. in the other hand, if it dives in to low orbit it will do constant burst damage. Augas can deal 300-400 damage every 2 - 3 seconds (they usually come in pairs), and that's after my 90% resists... battleships and some of the named frigates can deal 1k damage volleys, but they hit you every 15 - 25 seconds, so its not bad.
and as far as gilas go, they will work fine, untill you do the OTA sites. battlecruisers are good not just because of their tank, also because of their 4k+ cap reserve. gilas have less than half that. the Neuting battleship can fuly neut a gila that not only uses cap for the resists but also for RR.
OTAs consist of 5 frigates that cant be killed (so you must allways tank them) + one neuting battleship, and assorted dps. AND a logistic Tower that makes the battleship feel like a carrier. if you kill the battleship first you push the wave and you get another 10+ sansha to deal with AND another battleship . so you must keep him alive until all other ships are cleared. by that moment the battleship will have neuted a good 2k cap off 3 of your ships...
anything bigger than a battlecruiser will simply laugh it off, but cruisers will have a hard time unless you also fit some cap boosters.
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OK, so I have a few questions.
1. Where is the best place to try and make ISK in nullsec? Can I make enough money to pay for 10 accounts with ratting in anomalies? What kinds of ships will I need for that?
2. Do sentry drones suck totally until I have T2 ones? Can I use T1 while I'm training to T2?
3. I am considering a Dominix Battleship setup with close to minimal skills until I can train them, with the long-term hope of using them or other large sentry drone boats for making money. Is this an effective setup, or is there another ship I should be looking for, and if so, what is it? Do sentry drones work in later game PvE content? Should I be looking for another route to look at to make money? I want to make at least 4-6 billion a month, hopefully before a year of training is required :P
4. How can I use multiboxing to my advantage in PvP? the only PvP I have seen has been 50v50 or more, and I don't know where to look for smaller engagements where I can look to gank for profit and fun. I know that running more than one character can be a liability in large-scale PvP, or maybe we have found a better way than other boxers who don't use ISboxer very well.
5. What are some of your in-game names so we can talk to you and ask questions? I have asked in the in game channels, but nobody is every there and paying attention.
6. Does anyone run around with stealth ships gakning low or nullsec? is this viable with multiboxing?
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1a. for multiboxing in nullsec i'd go to a nullsec alliance that owns or rents space with some good ratting systems, these are usually based in the outer regions of nullsec and the best are -0.7 to -1.0 sec status, only one or two gates and a station. You can make enough money ratting in anomalies to pay for 10 accounts but it does take time. I tried running dual domis with t2 sentries in angel space, was super easy and decent isk, most of the isk were from complexes i did though. I got 15m/tick per domi and every now and then i would get an escalation that could lead to anything between 100m and 1.5b for 1½ hours work ( moving around included ).
2a. Sentry drones dont suck "totally" before you get t2 ones, but t2 ones are way better. for low sp characters with t1 sentries and drone interfacing 4 i'd expect 350-400 dps in a sentry domi ( no guns ). T2 sentries also have better range and tracking.
3a. i know that Domis are used in C5-C6 wormholes ( only for hacking/archeology sites though ) and L5 mission running, sentry setups tend to be lower on the dps then other weapon systems so for incursions they will most likely be low on priority.
4a. multiboxing is very nice in pvp, but if you want to use more then one account for an active combat role in pvp then it starts getting tricky. Personally i have dual/triple boxed for years, running a main ship for combat and another account in a covert ops and/or hauler/booster/recon. Recently ive been starting to look into having more then one account running a combat ship, and what i and many others before me have found is that the only sane way to this is to go with the most simple setups that look the most alike. Something were you have to micromanage the least modules and can safely press approach/orbit/stop and not worry too much about navigation. you also want to stay cheap of course since you wont just be losing 1 ship in case you lose, so setups like talwars would be a good start where you could go on to cruiser sized ships with 2 logi cruisers once you get the hang of managing 10 talwars for pvp.
5a. Alzuule is my ingame name and i'd be good with answering questions or maybe even trying out some crazy multiboxing pvp gang one day :p
6a. stealth in lowsec is usually a nono since gate and station sentries will destroy the usually papertanked stealthbombers and their rather thin recon brothers. However gangs of tornados/nagas/oracles or even arty ruptures could wreck some serious havoc without being too hard to deal with. another pointer to look for when multiboxing this many is volley, if your ship would be able what its supposed to engage with the numbers you bring then it will do even better then if it were 10 individuals flying them since the volleys would be controlled by 1 person rather then 10.
Hope this helps :D if you are looking for more specific fits then contact me ingame and i'd love to chat and tinker with you about this since its something ive been looking at for a while now myself.
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6. ste4alth in low sec is no no? why? do you get tagged for a while after killing someone in low sec that will make you attackable by the gate turrets? I wont be gate camping with them, just thinking about running around in them ganking in belts, anomalies, etc.
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Its that the gate sentries will destroy stealth ships too easily, unless you only use heavy tanked arazus or T3 cruisers. however in nullsec a stealth gang could be awesome. could set it up with 1 arazu 1 rapier and rest in stealth bombers for dps and bombs. however if you really want to go hunting in lowsec with a stealth crew i guess you could go only after pirates who has a sec status below -5, so that the sentries on gates and stations wont attack you. Thing is that in lowsec almost all fights happen on gates or stations outside FW, and in FW area most people will be in frigates.
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i was thinking about ganking miners in big ships (where I can find them) in low sec.
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If you want to gank miners then lowsec is not the place to go, since no one really mines there ( and those who do only do it a short while and only once ). stealth (read cloaky) ships is probaby a bad idea for lowsec, but not bad for nullsec. In nullsec you can find pockets where theres miners in the anomaly belts, where there can be anything from a single mining barge to twenty or so exhumers mining. The trick though is to catch them before they can warp to safety which is usually not easy.
you can always try highsec ganking first :D fit your characters up in destroyers and gank some haulers/miners with one alt ready to scoop loot, you might even be able to make money doing this with that many characters.