1. The DK I was playing on is 89 and was a copied character to begin with.
2. Wands don't effect the outcome of class changes
3. DK's on the forums are even complaining about the mechanics of runic power, death runes and a few other things... not just me.
4. Most of the talents in the game are PVP centric so how can you even make that statement? Also making contested world PVP zones opposed to instanced PVP areas. Also added blacklist BG feature among other things.
5. Fast class changes for EVERY class other than death knights. The only class changes since the launch of beta have really been glyphs and a few talents which honestly don't matter since they suck anyway for our purposes.
Class balancing is always done every patch. Thats why there are flavor of the month classes. DK's have been OP at least 1-2 seasons per x-pac (just like rogues and mages, warriors but unlike them have been actually bad at times, though warriors now are bleh) since their release, so I'm not going to just put them on the back burner.Quote:
I thought everyone knew by now, classes aren't ever set until 2 patches after an expansion is released.
My main point is that if something isn't changed from their current iteration, the micromanagement for playing the class will make it much harder to multi-box efficiently. With cataclysm's difficulty in comparison to older expansions i just don't want DK only players to get frustrated with the game when they aren't facerolling quite as hard.
It will change a bit, but there is SO MUCH CC that the 8 second cooldown can REALLY screw you over if they are chaining well enough. This is the only place I think DK's shine, because of desecrated ground + lichborne.
I hope they do revert it, at the very least.