http://www.youtube.com/watch?v=vvpcskbLU-A
this too
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I'd roll 5 Boomkins and make a guild called <KFC>
I think at one time, an all Moonkin group was #1 in 5v5 arenas.
It's an interesting group, but it will be a challenge to control more than 1 melee toon if you plan to have a few kitties in there.
I'm considering giving up on my lvl 22 all-druid 5box, they just do not feel powerful at all while levelling, comparatively a 4 lock\priest group is actally much easier to do instances with and to be honest, I less and less feel like doing heroics\whatever is something I want to do. Instances are really only fun with other people.
as it was said before, at low level balance druids are very weak, only after getting boomkin form and decent gear they are becoming powerful
Fellas. Maybe I'm missing something. Why would you want 5 70 Druids? There's only 3 specs. Are you selling them after? I just don't get it.
There's only 3 specs for any class, and if you think about it, most classes only have one utility, maybe two. Druids actually have 3 utilities, dps, healing, and tanking.
Why would anyone want 5 of any character? To have fun I'm betting. Not everyone is going to raid, but at least 3 of them would be useful for even that.
Speaking as a Level 70 Boomkin (we are no longer OOMKINs like we used to be) I must say that Balance Druids kick arse. I would highly suggest though that you don't switch fully to balance until you have enough Talent points to spec for Dreamstate to help resolve mana issues. Honestly the best time to switch to Moonkin would be post-50 and even better post-58 when Outland's gear itemization is 1000% better for leather wearing casters.
Quote:
Originally Posted by l0de
well, leveling 5 druids in feral would be pain considering "face target" problems
I recently been meleeing on my 5 shamans and haven't had many facing issues. I just pull the target in a bit and they smack them dead fairly quickly, plus it costs no mana.Quote:
Originally Posted by unit187