i found maximizing ret dps to be a pain..what system do you use? And you do heroics with no dedicated healer? dk tanks and rets do all the healing needed?
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yep. can do heroics with just 4 rets healing. Not all heroics though,
I did about half of all heroics. and that was months ago. Right now with 371 gears, should be able to give ZA a try.
As for ways of DPS, no clear cut (or legit) way to maximize Ret's DPS. The window conditional block is the only way to max it. But that's sort of in the grey area for breaking the TOS. I'd not go there again, not worth taking a risk for such a small gain. Plus, you don't always use 3 holy power to dps. Sometimes you need it to heal.
So I use power aura classic to show a big icon in slave windows, just to give me an idea on number of holy powers I have. Then I make a judgement call there to spam TV or WOG.
Enhance shamans HAVE to be paired with DK(s). They absolutely HAVE to be.
1) You can rely on DK HB spam to keep people snared. If you run frost weapon on at least one guy, unleash elements will reduce their movement to 70%.
2) Shamans have limited root breaking and while they can put out a decent bit of DPS at range with shocks+unleash elements, grip solves a major problem for them.
I'd say those are the two main reasons why 2 DK's + 2 or 3 enhance shamans is going to work better than just enhance shamans.
Dks are the only melee class that does not get "kited." Also warrior DPS is the same way to "macro" as frost dks... a priority system. execute > colossus smash > rend macro (that has 6 mortal strikes after it, change on target) > over power a 2nd button for heroic strike for when you have too much rage. I two shot mobs (while leveling ofc)
If you are talking about bgs then go with dks. If you are going to do arena it is very possible to do well with dks, warriors and rets (though not 4 rets + healer... 3 + rogue would be better).
Warrior damage is high and yes they do have problems with being rooted but people continually play with paladins for whatever reason, a priest fixes that problem (i play 4 dks + priest in 5's)
If you want an honest opinion of warriors... they are a two trick pony that if it doesn't work you are going to lose. Unlike DKS you have a huge amount of burst TWICE. You are just as mobile as frost dks with the exception of death grip... which to be honest in arena is great vs teams with a mage but there are tons of them that have no mages. There are TONS of melee cleaves in 5's which you can roflstomp. Like my dks i will be playing with a priest on my warriors for the anti-AOE root you get with mass dispel.
As far as rated bgs go? Theres too much control required and you'd honestly be better off with dks or shaman in rated bgs.
I agree with the gist of Shodokan. Warriors are really a one or two trick pony but too easily negated. What makes DK's really special is the reverse mobility of grip, and the constant ranged DPS generated by HB.
The thing with warriors is...Oh sweet baby raptor jesus what a trick or two they have.
Intimidating shout has no DR last I checked, and round robin Int shouting is going to cause serious problems for anyone caught in more than 1 of them.
Brostorm (reck+bladestorm) is just a wtfpwnagebomb you can drop on someones face. If you land those abilities with effect, they are going to win you the match. If you fail, you're up shit creek without a paddle.
Intimidating shout has no DR ?? Isn't it just fear ?
Or you mean Piercing Howl. 50% slow is 50% slow. You slowed him, but you had no 15% walk speed. That holy paladin or shaman are still likely gonna out run you after charge is used. Needs that knock down to do damage.
It is a horror and does not share DR with fears (as there are so few of them)... i'll check about the DR between themselves a bit later.
That 15% run speed doesn't effect other high warriors in 3's, why should it matter any more simply because we are playing more of them? If they out-range you... you get charge every 3 seconds on round robin.... plus you have throwdown and a horror.
Reck+Bladestorm in 3's inside a smokebomb while your rogue is controlling their healer so they can't come inside of it.... leads to a kill nearly 100% of the time... imagine 4 of those after you fear.... they trinket and eat another fear (from my healer)
Hell... double warrior + ret are at 2500, double warrior + spriest are at 2400... and there are many double warrior + healer above 2200.
Also... they have 8% increased movement speed from their boots, which is enough.
Why is 4 warriors not great in PvE? On my Druid I'm able to heal through a DPS warrior tanking most heroics, though would probably need one of them to go Prot for ZA/ZG. So for regular heroics, wouldn't 4 melee DPS be great with cleaves and such?
I faced a 3 warrior 1 rogue 1 holy pala team yesterday, and my 4 shamans died faster then I could react. Rogue stunned my priest, warriors popped reck and bladestorm. Got off 1 spell and dropped a warrior down to 40 %, by that time all shamans were dead. Warriors are too OP atm :/