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In my opinion the next "ground breaking" game will be a polished, story driven, hunting style flexible game similar to WoW but without a holy trinity. Because inevitably no matter what you do with the current system it is just "Genre Style DPS/Tank/Heal Type"
I don't think mechanics really matter though. WoW basically copied the classic fantasy RPG cliches, some that go as far back as Dungeons and Dragons 1st ed and Tolkien and made it work really well. Polish and flexibility are essential but what does WoW lack there? What does WoW do badly? Graphics? I don't think WoW's graphics have hurt it at all. I can still run Cataclysm on my Thinkpad with 16 megs of VRAM. I'm not kidding. It won't do any fancy DX9 stuff but it runs at 30+ fps. That allows a much larger number of people to play who may not want to spend a lot on or know how to buy/build a gaming computer. It brings WoW more into the mainstream. (Gaming computers are cheap to build now with awesome low-mid range cards out but few people seem to know what to get. I know a lot of people who buy a laptop to watch movies and then end up trying WoW).