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Best way as a rogue to deal with a boxer and contribute to his team is to just sap the hell out of the boxer. Not only will it really piss off a boxer, it will also prevent a boxer from taking action as a boxer ain't very keen on a separated team. The best thing to contribute to your team is just leave the toon behind, a not so smart rogue will go open on the toon. A smart one will move with your team and sap the next one.
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I had some success with magma totems in a clover pattern around the sapped toon, but that is somewhat dependent on how smart the rogue is (he can sap one of the other shaman moving out to drop totems). TBH, I never did find a 100% solution to it. The best thing I ever figured out was to leave 1 toon behind until it dies, which really isn't much a solution because you know that rogue will be looking for you from then on for sure.
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If there's any kind of an objective, a tower to burn, a graveyard to hold/take, a flag to cap, or even a choke point to block...
I've been leap frogging the team towards the objective.
Basically move the others most of the way in that direction, leaving them close enough to Death Grip the rogue, if he opens on the toon.
If he saps one of the others, I move the previously sapped toon up some.
If he stays with the sapped toon, have not abandoned the old toon yet, but I suppose that is an option.
In the grand scheme of things, one toon then needs to regroup.
If we control a nearby graveyard, where the toon would rez then that is easy.
If we don't, then one toon gets separated, and that often leads to someone geting flagged as inactive.
Getting into combat is the best, as you cannot be sapped in combat.
If I'm at an objective, I could care less if the rogue wants to waste time sapping toons as I hold a choke or begin to cap something.
I do have a spread out mapped key, for the DK's and round-robin Blood Boil plus round-robin Death & Decay, which ensures my Paladin can support heal/cleanse anyone in combat nearby, and the DK's seem to like the wanton destructive spell usage.
My druids used to prioritize frost mages.
The DK's have added the addon Healers Have to Die, but prioritize rogues as their next target.