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Now if you/we had more knowledge of the nature of how textures are pulled into VRAM, at which point they are purged from VRAM, and if caching occurs for textures within VRAM(And if that caching could possibly be shared between instaces of WoW), and the relationship between the number of textures and how they are applied to the usage of VRAM,
Very correct but based upon current best knowledge we can conclude that texture are pulled into vram as needed, they are purged when VRAM is full and new textures are needed, caching will occur in VRAM untill its full, "and if that caching could possibly be shared between instances of wow" sad to say I REALLY doubt WoW was designed with multiboxers in mind.