What are people's thoughts on Finisher Moves: Ferocious Bite vs Maim vs Rip.
Searching wowhead and wowwiki, this is what I have on these finishers.
Ferocious Bite is a direct damage effect, with bonus damage based on surplus energy.
- Base damage is ??. Formula, shows maximum damage as lower than minimum, but lists 2705 + 54.5% of Attack Power, before placing the maximum damage 234 points below the minimum.
- Because the damage scales with the excess energy, the glyph to prevent this is not a dps gain.
- Feral Aggression ups the base damage by 10%.
- Rend & Tear ups the crit chance by 25%.
- This hits for greater burst than Maim or Rip, and if you kill the target that's superior to extra DPS over time or a Stun effect.
- Blood in the Water, is a 100% chance to refresh the duration on Rip, if Ferocious Bite is used on a target at or below 25% health.
Maim is a direct damage with a Stun effect.
- The damage is between 885 + (1.55 x minimum weapon damage) and 885 + (1.55 x maximum weapon damage).
- Dot/Ongoing damage will never break the Stun effect.
- Direct damage will break the Stun at the same point that a Fear or Frost Nova would break.
- The stun is 5 seconds in length, and subject to Diminishing Returns sharing reductions with Kidney Shot (Pounce/Cheap Shot are in a separate DR category).
- Maim interrupts players spells, if they're not immune to the Stun portion, but does not interrupt spells when the player is immune to the Stun portion.
- 5 seconds is not long enough to un-target the player and reacquire Stealth, but unless they hit you with an instant, you can use this to reacquire stealth once.
Rip is bleed/dot, so it ignores armor and cannot be dispelled/removed.
- Base damage, (868 + 92% of AP, over 16 seconds).
- Prime Glyph, +15% damage.
- Mangle, +30% damage.
- Affected directly by Mastery.
- Blood in the Water (Talent: When you FB a target below 25% health, there's a 100% chance to refresh the duration on Rip).