Originally Posted by 'jeebz',index.php?page=Thread&postID=43947#post439 47
I find Clonekeys on a mac easy: if you know the key is going to get broadcast to every WoW window, you just have to adjust and make sure the macro or keyboard setup on the slave WoWs is assigned correctly for the action. Similarly, you have to adjust the master WoW setup to have some dumb keys for when you need to communicate with the slaves only. Programming macros to use modifier keys (ctrl, shift, etc) allows you to perform some nice variations as well, for example dps-ing the focus target or healing a party member with the ctrl key modifier pressed.
I think it would be a challenge for a non-professional programmer to switch to a unix-based kernel (OSX) for porting an application that was designed for the windows platform. We can't be mad at Keyclone for not wanting to invest in such an endeavor.
Alternatively, Clonekeys is an open source project, the code is there for people to use/change/enhance. If you are a mac user, contributing to Keyclone's development fund (especially when the developer made the comment he did earlier in this thread) seems sort of silly, imho. Instead I think it would be better to get the community of dual-boxing mac users out there (all 10 of us video editing nerds, lol) to try to contribute to/support Clonekeys.
Finally, I would just like to say how much fun it is to have 5 WoW's running on my Mac Pro (dual quad, 8GB ram). Using the OSX Leopard "Spaces" feature makes switching to the client windows a breeze. I'll post a snapshot 8) soon.
For me, it's completely functional and I was able to take my orc-shammy-family from 1 to 10 in a few hours after installing Clonekeys and creating the toons. I hit the same problems others report in other threads (namely, how gather quests both suck *AND* blow), but it was surprisingly easy after all.
cheers!