Well, my DK+Rets are all BE so I Death Grip in anyone who can AE fear and AE silence/gib them. If I have to close on them I Strangulate or have my Ghoul Leap/Gnaw them.
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Well, my DK+Rets are all BE so I Death Grip in anyone who can AE fear and AE silence/gib them. If I have to close on them I Strangulate or have my Ghoul Leap/Gnaw them.
death grip + strangulate/hammer of justice/arcane torrent. They're dead before they could fear. You can also hand of freedom out of shadowfury. If there are several casters around once I'm in melee range I might rotate torrents to shut as many down as I can.
You can get out of 2 fear bombs instantly. Maybe even 3 if you can cleanse. If you haven't killed anything by then, something's wrong.
I am finishing to level my 5 warlocks team. In BGs they have some considerable advantages and disadvantages compared to 5 shamans.
Mines are demo + affliction spec.
Advantages of 5 locks:
1 ) Demon form + immolation aura will destroy any melee group that tries to swarm you. This happens relatively often.
2 ) You have instacast dots on the run from 36 yards range. You can just run around and tab dot everything.
3 ) Felguards + demonic empowerment kill anything with cloth or leather in seconds and are immune to CC... I love mages or priest trying to stop them.
4 ) You see warriors, DKs and paladins as walking heal pots.
5 ) Extremely good mobility.
6 ) Shadow guard spell that will absorb lots of damage against other locks and priests.
Disadvantages:
1 ) No healing spell, so you will die more than with your shamans.
2 ) No tremor totem. Roll them human or undead and save the trinket with the racial.
3 ) No grounding totem. If you are swarmed by lots of well organized casters you are doomed. Fortunately there are not many such casters and usually they run around like headless chickens while dots eat them.
Other than that, I find the warlocks much more fun to play in pvp.
I gotta asked if its fair to compare 1dk+4rets to 4 elemental shaman? Unless you are including a healer with the shaman it just seems unfair to quad shamans alone.
My setup includes a healer. 4x ele and 1 healer.
For the rets and dk. The problem I saw was if 5 guys attacked you and they were all spread out...
So you'd have to chase all the guys down - who were all spread out, who could all run just as fast as you. You only had a DG that you could use like 1 time every 20 seconds. So I spent most of my time chasing down people who'd end up kiting me. While I was chasing down 1 person, I'd have 4 others all range attacking my guys (While I did no damage). I'd also get frost nova'd, frost trap, slowing poison etc... while being chased so 1 or more of my guys were at a crawl. Like I said, 1 good mage could lock me down forever. He could blink out of deathgrip and iceblock stuns and blink out. If I did everything perfectly, I might be able to kill that mage, but that didn't stop the other 4 ranged from ripping me apart.
It's possible that 1dk and 4rets are just too complex for me to play, or I did something totally wrong. I did love them in PVE though, a lot faster to do heroics.
Good stuff.
Been a while since I have run quad shaman with or without healer. I usually run DK-2/3 healers in BGs or Protret-2/3healers. I sometime run DK-3healers-UA lock so my dk stuff doesnt get dispelled. I have all 4 healers types geared so I mix and match alot.
I expect a lot from my 2 'new' teams:
4 ele + 1 resto shammy
1 ret + 3 dk + priest healer
Currently have prot pally + 3 ele + 1 resto and they do fairly good in AV (the only BG i play). 9 out of 10 they attack the prot pally who can take shitloads of damage.
But the little pvp i've done with the 3 dk's + priest ... it's just amazing. Adding the ret once they are 80 will only make it better.
And 5 shammies (1 healer) with instant ghost wolf is awesome in BG's.
Comment:
Won't rated bg's be a lot more coordinated than a standard bg ATM ?
I am def following this thread. Wanted to have something else going into the xpac. I started a 4 rogue team, but I think I want a 1 dk 3 ret as well.
So in standard pug bg's atm, I am sure any quad team wrecks shop.
Has any multiboxer played with a premade vs premade in bgs? How'd it go?
For the most part, when playing premade vs premade, one of the two will leave.
On my server, most of the premades are formed server side.
So if we see 12+ players from the same server, we'll take the other queue as soon as it pops.
Assuming they haven't done the same.
It will be interesting to experience premade vs premade.
They've said the largest group you'll be able to queue together as, is a 5-man.
But that you'll have to opt into a rated game, and will require as many players as the battleground has on a side to enter.
Not really sure if that means, an interface where you get 2/3/5 individual groups placed together kind of like a random dungeon, or if you queue as a raid.
I don't see the coordination being anything like arena.
But probably much better then is currently the norm in battlegrounds.
Probably about as good as the current premades, which range from groups who run together regularly... to a raid leader who will just call out G1 to wherever, as the battle progresses.
This is one of the problems I forsee in rated BGs. A long time go when premades first came out and when wsg and 4+ hour AVs were the only things going most servers made WSG premade teams for the people grinding HW/GM. If we went up against the other premade on the server we alternated afking out to maximize honor for both sides. The problem is when you have everyone that know what they are doing it becomes a stalemate. I cant imagine high rated BGs being anything other than a stalemate or atleast a long drawn out game.
I think most higher rated arena members know this and will stick with arena except for the occasional games. However, I see this hurting 5v5. There are not that many games going anyways and I would think most casual players/guilds would choose to pug rated BGs instead of 5v5.