Melee swarming you will occur, because otherwise their toons are useless.
But when they do, Immolation Aura from demon form puts pressure on their healers.
And you can still DPS ranged, forcing healers to divide their healing resources.
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Melee swarming you will occur, because otherwise their toons are useless.
But when they do, Immolation Aura from demon form puts pressure on their healers.
And you can still DPS ranged, forcing healers to divide their healing resources.
A quick note from my side:
Any Paladin would use his "stun demon/undead"-skill and deal a good amount of damage with it while stunning you in demon form.
The only way I imagine a warlock team working would be with 3x Demo + Affliction + Separate Healer. Get as much spellpower as possible on the demons and apply dots, that deal heavy damage even though they don't crit. UA to protect the dots.
They mentioned specifically in the blue post regarding Warlocks that all anti-Demon CC and damage stuff would no longer affect a Metamorphosed Warlock.
A lot of people are in the mindset of arena = the only pvp that counts.
And in the current WotLK game, that's true for higher end gear, but there still are BG's.
An ideal team is one which will excel in both arena against five dedicated opponents and in battleground situations against less coordinated opposition, but quite possibly in superior numbers to your group of five.
I'd tend to think a group of Warlocks or possibly 4x with a healer toon, would be more powerful in the battleground scenario then the arena.
At the end of the day, my biggest concern with warlocks as a team is that they are a cloth wearing class. You're going to take two kinds of damage in this game, magic and physical. With a few minor exceptions, everyone has pretty much the same degree of defense to magical damage, but physical resistance is alltogether different.
Multi-shammies have always been nice because mail+shield gives darn good protection against physical attacks, same now with the popular DK+Rets combo. Being a clothie makes you vulnerable to physical damage.
I watched a single bladestorming warrior decimate the multi-warlock team that run in my battlegroup. It wasn't pretty. As I mentioned earlier, it was a piece of cake for me to DG one warlock and kill it in 2 GCDs, then snare another and do the same.
Personally, I think an all warlock team sounds like a fun, fun time. I've been tempted to roll one myself in the past. I just fear that they're not robust enough to deal with the massive amounts of physical damage that other classes can easily put out. These same classes all have tools to close on you (charge, DG, stealth, etc etc) before you can kill them. You just can't keep foes at range... A lesson I learned painfully with hunters.
I think many people here are interested in teams which will be viable all forms on competitive PVP venues in the next expansion be it Arenas, Rated BGs, or what have you. Unfortunately, BGs currently are not competitive at all and I think it would be very unwise to assume what works today in BGs, will work in the rated BGs of tomarrow.
I don't see the strategy in battlegrounds changing much.
Possibly the calibre of play will increase, and the gearing of toons.
But the win conditions are the same.
I agree with Ualaa--I don't foresee a huge shift in the strategy for BG's. People might play smarter and harder (and potentially there might be more people afk'ing) but the basic strats that have been devised are sound.
I was pondering a lock team exclusively for battlegrounds. Mainly because I haven't PvP'd before, and affliction [sorry: demo/affl] sounded pretty easy - running around and dotting.
The mele vulnerability sounds tricky, but would curse of exhaustion, teleport or hellfire help counter this? Can't locks do a horror thingy which isn't trinketable? Shouldn't that help stop whirly warriors? Sorry, I'm too casual these days to know all this stuff off the bat. :( I take it a 5 x shammy team would be better because of the mail/shield? But it's so cliché..
I wondered would adding a healer be better than 5 x lock? Priests sound too squishy (but would allow 5 x WOTF and hellfire+nova [oops, HF will not cause damage in cata]), but I was wondering what people who know think of shammy + 4 locks (all orc)? eg Is ankh/soul stone used much in PvP? Or is being able to teleport x 5 more important than heals + totems?
Sorry, Firstcow, its a slight hijack but there is so much relevant discussion already on this thread..