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My general rule is:
cooldown less than 3 seconds? use reset=target/combat
cooldown less than 6 seconds? use reset=target/combat/6
cooldown more than 6 seconds? use reset=combat
I make the final decision based on other spells in the sequence
Note that I don't use clicksequences or single button spamming either and often run mixed groups - so I customise the macros based on group makeup, target type, etc.
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for my click macro I have it set to reset=combat/3 with a modifier on the flameshock macro like so:
Code:
#showtooltip flame shock
/cast [mod] flame shock
/castsequence reset=combat/3 flame shock , , , , , , ,, , , , , ,, , , , , ,, , , , , , , , , , , ,, , , , , , ,, , , , ,, , , , ,, , , ,
^^ not a cut and paste so the commas aren't counted out