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A melee comp i'm working on (slowly) but which is very fun to play is my 5x rogue. i do often swap out 1 for a dual spec enhance/resto shammy. Still trying to figure out what works best for me. So far only doing BG's but despite my 60ish level and lack of experience, i see many opportunities for it in pvp.
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well have to say the 4 ret are easy and fun to play way funner than i thought the would be. only lvling 4 because all ready got an 80 DK. one thing i found realy nice about ret team there so much aoe that stuff dies with out evening being targeted. with the right set up do not even have to stop to kill just keep running =) thats the main reason i like them.
i even got plans for a wagon melee team. so far its
rogue-combat
DK-blood/frost
warrior-fury
shammy-enhance/ resto for instances
druid-feral
should be fun all wagon but the shammy which will be a dwarf
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I'm messing around with 5x Feral Druids.
Have a lot of ideas for them.
The plan is to run them as a pvp team, with a focus on battlegrounds.
They will arena when they eventually reach 80th, because that's the only rated content at the moment -- and rated content is where you get the best pvp gear.
They killed their first horde at 66th, it was a 78th level mage, who died from the first set of Mangle x5. At 68th, they took out their first 80th, again world pvp. I'm on a carebear server, but was flagged for Spirit Towers/Halaa and was attacked, so they were ready. True, that is very limited pvp experience so far, but the team has potential.
For PvE, they have potential too. I can run one tree, one bear and three DPS. "The Moo's", have a lot of videos in the movie section, that's with 3x Boomkin as dps. But with Interact With Target, melee is viable. My team has a lot more burst then the shammies had at a similar level.
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As im quite uninterested in leveling again, but hoping to find somebody here that tried the following (as i do have 4 elemental shamans).
Anybody that has set his elemental shamans to enhancement to see how well they work out? They have the totems, they can cast fast heals where needed, just macroing them would be a tad more annoying then lets say paladins.
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My latest team is driving a dwarven priest, with 4 dwarven warriors following. 4x charge is funny, like sending 4 heat seeking, bearded, axe wielding missiles! I have been clearing instances at the middle levels and am having a blast. I miss my prot paladin though. Much easier to macro and holds aggro on multiple mobs better.
I have tried multiple melee teams, and unless you are doing the FotM or a gimmick team, prot pally makes the easiest tank.
I am going to try the furious warrior tank today though, thanks for that info!
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Basic Fury Warrior no thought macro is pretty simple.
/castsequence resmet=combat whirlwind, bloodthirst, bloodthirst
/cast !heroic Strike
Tossing in a couple things for shouts, trinkets and the like is also nice. Pull ~4k DPS on my warrior that way.
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What is the best way you guys have found to level from 60-80?
So I got my 4 pallies to 61-62, then decided to play through Dk start cause i love that anyway, and ended up inserting one of the 4 dks i made into my comp...so right now its looking like this:
Frausty 80 Fury Warrior
Chione 63 Blood/Ice DK
Maydiejr 63 Retadin
Litebridgejr 62 Retadin
Typepjr 62 Retadin
For leveling at this point, anyone have any ideas on which way to go to make it go quickest?
I've been running ramparts since lvl 55 pretty much, so all the chars decently geared. I also have a lvl 64 DK on Fraustys account as well as a 72 priest on fraustys account - considering subbing one of those two in for some runs without the high level owning everything.
Also considering doing some alterac valleys with 2x DK 3 x ret perhaps. Still configuring Isboxer quite a bit and making tons of mistakes and learning n such.
One thing I've found is that getting Chione (blood/ice dk) to get abominable strength on is annoying cause I lead with my 80 warrior, so unlike the ranged icy touch, I think i often burn through all my ice runes by the time I get into melee and smash the button that corresponds to her death strike which has 100% chance of granting the abominable strength--- considering switching in blood strike as it only takes 1 blood rune and no frosts.
Overall, 5 boxing is fun, as long as this bloody hawaiian connection doesnt flake out on me.
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patch 3.3.3 notes on dk:
Talents
Blood
Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
Sweet!
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Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
another patch 3.3.3 change - - - seems like buffs will stay up always with one dk in group, should make my life easier, now just gotta figure out how to make the dk do dmg :)