Hm. doesn't have to be high level arena for matches to be like this. Low level they played the same. Only difference is, in lower brackets, your priest wouldn't die and by the time he heals back to full. you already take down a couple of them.
Printable View
Hm. doesn't have to be high level arena for matches to be like this. Low level they played the same. Only difference is, in lower brackets, your priest wouldn't die and by the time he heals back to full. you already take down a couple of them.
I'm afraid we may see a lot of comps like this next season. I didn't run into any melee cleave over 1800 rating last season and even they were very difficult to beat, or often just leeched points from us. When 3.3 came out we started to see melee cleave teams over 2000, and this particular one with 4 melee dps over 2200 rating.
I wanted to post this to show what you may be up against next season, and to show how ridiculous melee scales once gear level hits a certain point. My shaman were in full relentless and even being a heavy armor caster, melee cuts through them like butter. That match would've been 10-15 seconds shorter but all I did was spam LHW. Or tried to - if you watch my main's cast bar it's a red "interrupted" bar almost the entire match.
There is no other comp, not even 2400+ wizard cleaves we played, that steamrolled us like this. Nothing even close.
Instead of telling you what you did wrong, thumbs up for posting a vid in which you get owned :) Could help later on indeed.
I watched it and LOL'ed .
Was totally opposite of what I was expecting in the video ;p.
That is pretty much how all my games go now....
enhance shaman isn't a good target if they are rushing, hes using shamanistic rage 100% at the beginning - with resilience about 45% dmg reduction ... not including divine sacrafice/bubble dmg reduce
I'm always focusing the warrior against melee teams, after the first knockback hes usually switching into berserker stance to intercept - blew intercept - dead
rest of the game paintrain the ret and then you win :>
#e oh just noticed that team was a quad dps, same tactic as above but you can also leave the arena after killing the warrior because the retarded amout of damage from the other melees will fix it
Nice video. Good job, keep em coming! :)
Imagine 4 melee team, warrior dk ret with shadowmourne and enhancer + healer
/cry
Now imagine multiboxing that ;)