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One major difference a boxer can make is setting up defense between iceblood graveyard and tower. You should be able to get nearly all of their single players who split off from the galv group. This will slow down the initial taps of everything from tower point south. That's an extra couple minutes that Horde typically just hands to the alliance, one major reason alliance wins races.
WIth my warlock team I'll throw 4 corruptions, 3 CoA and 1 CotE on everyone who tries to run past. Several people will survive it but they typically blow their major cooldowns (bubble, iceblock, CoS, etc...). I then stand firm for the galv group to run over me. I spam Seed of Corruption and typically pick up 8-10 kills here. I die and ressurect at frostwolf or in our base, and finish off the guys that used cooldowns to get past me. On a few occasions I've broken the entire rush at iceblood.
The key to this strategy or the defend galv strat is sadly that it requires another effort to take and keep Stonehearth graveyard at the same time. If some people manage to do this, it is an easy win. I've had maybe 2 times where the group has actually listened and skipped balinda to take the graveyard and bunkers first, then Balinda. Five minutes into the game the alliance was entirely up north, we had 2 bunkers down and a clean sheet at our end.
The problem with horde is they grab at Balinda as the sure xp at the expense of starting timers on graveyards and bunkers. Meanwhile Alliance gets to start all those timers for free. It then becomes a recap game at best, with the Alliance getting a head start.
Oh, and if you ever have a shaman team and warlock (affliction) team work together, you could just opt to kill 600 of them. The two teams complement each other perfectly.