Some of those buffs are not quite right eg
Improved Moonkin Aura is the same buff as the Ret Pallies ie Haste All and this stacks with ToW which is Haste Spell.
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Some of those buffs are not quite right eg
Improved Moonkin Aura is the same buff as the Ret Pallies ie Haste All and this stacks with ToW which is Haste Spell.
No totally seperate debuff
The ToW one is the same debuff as Heart of the Crusader (Pally) and Master Poisoner (Rogue)
Edit - Here is a list that was given to us with patch 3.02 I have taken out some things that are no longer valid but I may have missed some.
- Armor Debuff (Major): Acid Spit (exotic Hunter pet), Expose Armor, Sunder Armor
- Armor Debuff (Minor): Faerie Fire, Sting (Hunter pet), Curse of Recklessness
- Physical Vulnerability Debuff: Blood Frenzy, Savage Combat
- Melee Haste Buff: Improved Icy Talons, Windfury Totem
- Melee Critical Strike Chance Buff: Leader of the Pack, Rampage
- Attack Power Buff (Flat Add): Battle Shout, Blessing of Might
- Attack Power Buff (Multiplier): Abomination's Might, Trueshot Aura, Unleashed Rage
- Ranged Attack Power Buff: Hunter's Mark
- Bleed Damage Increase Debuff: Mangle, Trauma
- Spell Haste Buff: Wrath of Air Totem
- Spell Critical Strike Chance Buff: Moonkin Aura, Elemental Oath
- Spell Critical Strike Chance Debuff: Improved Scorch, Winter's Chill, Improved Shadow Bolt
- Increased Spell Damage Taken Debuff: Ebon Plaguebringer, Earth and Moon, Curse of the Elements
- Increased Spell Power Buff: Flametongue Totem, Totem of Wrath, Demonic Pact
- Increased Spell Hit Chance Taken Debuff: Improved Faerie Fire, Misery
- Percentage Haste Increase (All Types): Improved Moonkin Aura, Swift Retribution
- Percentage Damage Increase: Ferocious Inspiration, Sanctified Retribution
- Critical Strike Chance Taken Debuff (All types): Heart of the Crusader, Totem of Wrath
- Melee Attack Speed Slow Debuff: Icy Touch, Infected Wounds, Judgements of the Just, Thunderclap
- Melee Hit Chance Reduction Debuff: Insect Swarm, Scorpid Sting
- Healing Debuff: www.wowhead.com/?item=Wound Poison VII, Aimed Shot, Mortal Strike, Furious Attacks
- Attack Power Debuff: Demoralizing Roar, Curse of Weakness, Demoralizing Shout
- Stat Multiplier Buff: Blessing of Kings
- Stat Add Buff: Mark of the Wild
- Agility and Strength Buff: Strength of Earth Totem, Horn of Winter
- Stamina Buff: Power Word: Fortitude
- Health Buff: Commanding Shout, Blood Pact
- Intellect Buff: Arcane Intellect, Fel Intelligence
- Spirit Buff: Divine Spirit, Fel Intelligence
- Damage Reduction Percentage Buff: Grace, Blessing of Sanctuary
- Percentage Increase Healing Received Buff: Tree of Life, Improved Devotion Aura
- Armor Increase Percentage Buff: Inspiration, Ancestral Healing
- Cast Speed Slow: Curse of Tongues, Slow, www.wowhead.com/?item=Mind-numbing Poison .
Would a Bear tank also benefit more from having 3 shamans and a warlock instead of 4 shamans?
It looks like that may be the case. Unfortunately my warlocks are a good deal less geared than my other chars, but I'm open to the idea.
Edit: It'd also be nice to not have cloth gear go to waste, so it's also why I'm debating adding one in. Not to mention soul stone, candies and such :D
Not sure that the bear would benefit directly.
Well a health stone, and maybe a soul stone.
But the warlock will equal the shammies DPS, once geared as well as they are.
And even immediately, 13% extra power on the two you are keeping is nice.